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August 19th, 2004, 04:46 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Using Mods on Mosehansen
I'd like to use Graeme's MolochCowardFix mod in a new mosehansen game - is that possible? I know I read a post somewhere by Esben that he's waiting a patch from IW that will allow mods to be chosen by pulldown on his server, but I'm hoping theres a manual option available.
- Thufir
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August 20th, 2004, 05:11 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
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Re: Using Mods on Mosehansen
Sorry, no, there isn't any way. Remember that the web pages is just a front to the text based dom2. You'll just have to wait for 2.13, or find a server that can setup the game graphically (and manually) for you.
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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August 20th, 2004, 06:04 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
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Re: Using Mods on Mosehansen
I've got room for another game if you need a host.
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August 20th, 2004, 11:46 AM
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Lieutenant General
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Join Date: Feb 2004
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Re: Using Mods on Mosehansen
ehh, the moloch can get along w/out any fix. just be careful ;-)
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August 20th, 2004, 12:57 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: Using Mods on Mosehansen
Quote:
archaeolept said:
ehh, the moloch can get along w/out any fix. just be careful ;-)
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Yes? I'm wondering about that - but I'm new to SC Pretenders (in coming to Dom2, I've been shying away from SCs generally, because magic/mages seem so much more fun  ). Anyhow, it seems to defeat the purpose of an SC pretender if he's bad at taking Indy provinces solo.
OTOH, Moloch seems like the perfect SC pretender for Abysia, and I've gotten quite attached to him  I've played around with VQ setups, and they're just not so very satisfying...
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August 20th, 2004, 12:58 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: Using Mods on Mosehansen
Quote:
Esben Mose Hansen said:
Sorry, no, there isn't any way. Remember that the web pages is just a front to the text based dom2. You'll just have to wait for 2.13, or find a server that can setup the game graphically (and manually) for you.
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Thanks anyhow Esben - I look forward to 2.13!
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August 20th, 2004, 12:59 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: Using Mods on Mosehansen
Quote:
Sheap said:
I've got room for another game if you need a host.
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Thanks for the offer Sheap, but I should stick with mosehansen for the game I've just set up. Later on, I might very well like to start a game on your server - can you run the Moloch coward fix mod on your server?
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August 20th, 2004, 02:05 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
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Re: Using Mods on Mosehansen
Yes, I can run any mods you need, since I set everything up manually 
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August 26th, 2004, 02:54 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: Using Mods on Mosehansen
Quote:
Sheap said:
I've got room for another game if you need a host.
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Is this offer still open, Sheap? Apologies if this post is redundant with the PM I just sent, but I don't fully trust the PM in this forum yet.
Anyhow, I'd like to start a game using Graeme's Moloch Coward Fix mod, if that's ok with you.
- Thufir
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August 26th, 2004, 11:51 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
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Re: Using Mods on Mosehansen
Yep, still open, although I did get and respond to your PM...
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