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  #1  
Old August 30th, 2004, 10:10 AM
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Ygorl Ygorl is offline
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Default Re: Moloch rout solution -> imps as bodyguards?

To re-ask an earlier question, how is it even possible to set the orders for the automatically-summoned imps?
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Old August 30th, 2004, 10:21 AM

Thufir Thufir is offline
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Default Re: Moloch rout solution -> imps as bodyguards?

Quote:
Ygorl said:
To re-ask an earlier question, how is it even possible to set the orders for the automatically-summoned imps?
Thanks!
It didn't read like a question in the original post, but to answer it:
It's not possible.

There's been many discussions on this in many threads two of the most prominent are:

http://www.shrapnelcommunity.com/thr...=275451&Forum=,,,,f74,,,,&Words=Moloch&Searchpage=4&Limit=25&Mai n=275451&Search=true&where=bodysub&Name=&daterange =1&newerval=5&newertype=y&olderval=&oldertype=&bod yprev=#Post275451

And the ongoing poll thread where the bigger issues surrounding routing (and other things) are being discussed:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
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  #3  
Old August 30th, 2004, 01:47 PM
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NTJedi NTJedi is offline
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Default Re: Moloch rout solution -> imps as bodyguards?

One solution I see would be adding a new type of unit called imp guardians which are the same as regular imps yet they don't fly thus allowing them to stay alive longer.
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Old August 31st, 2004, 09:14 AM

Pickles Pickles is offline
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Default Re: Moloch rout solution -> imps as bodyguards?

Is this whole thing just a thread to make the Moloch just like the other pretenders?
He is great as a support character or as an alement in an army of say devils. Why does he need to be any different?

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