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August 30th, 2004, 12:31 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Reproduction Bug?
It's because the reproduction rates quoted are per YEAR, while the game divides each year into 10 turns. Yes, I know that 1% per turn over 10 turns comes out to more than 10% per 10 turn interval, due to compound interest, but apparently Aaron forgot or didn't want to confuse people with the math 
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August 30th, 2004, 04:36 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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Re: Reproduction Bug?
And, the 1.x% (or whatever) per month is always rounded UP, so you even get 1 + 0.1% = 2 M. So, in many games, don't bother with the reproduction rate in the race setup as long as the net sum is positive.
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August 30th, 2004, 07:07 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Reproduction Bug?
Quote:
Roanon said:
And, the 1.x% (or whatever) per month is always rounded UP, so you even get 1 + 0.1% = 2 M. So, in many games, don't bother with the reproduction rate in the race setup as long as the net sum is positive.
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Except that, in another fit of 5th grade math, the conditions penalties are, IIRC, simply added to the repro rate, with the result that an empire with low enough repro will drop to 0% under certain conditions, which would otherwise round up.
However in general, ya, in the unmodded game, population isn't generally a huge deal, especially since you can often move entire planet populations around on single ships, etc...
PvK
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August 31st, 2004, 02:28 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: Reproduction Bug?
Yeah, that part of the game is kind of unrealistic. Those transport ships have got to be incredibly huge to carry all those millions of people...
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September 1st, 2004, 06:58 PM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
Posts: 464
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Re: Reproduction Bug?
Quote:
Roanon said:
And, the 1.x% (or whatever) per month is always rounded UP, so you even get 1 + 0.1% = 2 M. So, in many games, don't bother with the reproduction rate in the race setup as long as the net sum is positive.
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Note this is also per race on the planet. A colony ship with 4 different races on it will increase to 8M the turn after colonization. Have a few moons and you can generate 20 or more people per turn. 
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