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Old August 30th, 2004, 04:36 PM
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Roanon Roanon is offline
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Default Re: Reproduction Bug?

And, the 1.x% (or whatever) per month is always rounded UP, so you even get 1 + 0.1% = 2 M. So, in many games, don't bother with the reproduction rate in the race setup as long as the net sum is positive.
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Old August 30th, 2004, 07:07 PM
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Default Re: Reproduction Bug?

Quote:
Roanon said:
And, the 1.x% (or whatever) per month is always rounded UP, so you even get 1 + 0.1% = 2 M. So, in many games, don't bother with the reproduction rate in the race setup as long as the net sum is positive.
Except that, in another fit of 5th grade math, the conditions penalties are, IIRC, simply added to the repro rate, with the result that an empire with low enough repro will drop to 0% under certain conditions, which would otherwise round up.

However in general, ya, in the unmodded game, population isn't generally a huge deal, especially since you can often move entire planet populations around on single ships, etc...

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Old August 31st, 2004, 02:28 AM
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Default Re: Reproduction Bug?

Yeah, that part of the game is kind of unrealistic. Those transport ships have got to be incredibly huge to carry all those millions of people...
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Old September 1st, 2004, 06:58 PM
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Default Re: Reproduction Bug?

Quote:
Roanon said:
And, the 1.x% (or whatever) per month is always rounded UP, so you even get 1 + 0.1% = 2 M. So, in many games, don't bother with the reproduction rate in the race setup as long as the net sum is positive.
Note this is also per race on the planet. A colony ship with 4 different races on it will increase to 8M the turn after colonization. Have a few moons and you can generate 20 or more people per turn.
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