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  #1  
Old September 13th, 2004, 12:59 AM
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Default Re: \"put down rebellions,\"

Events. Those pesky events files.
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Old September 13th, 2004, 02:05 AM
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Default Re: \"put down rebellions,\"

You should have taken over my Empire in Adamant 012 Atrocities; you would have the pleasure to *attempt* putting down a rebellion. The rebellion of one of my homeworlds in fact; good luck for retaking a world with 12 billion inhabitants and 2,500 militia units. That should fit the bill for your revolt needs.

This aside, it is true actual rebellions usually do not matter. What does matter is the slow slide from Jubilant to Angry and then to Rioting, but that probably does not qualify as being rebellions.
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Old September 13th, 2004, 04:32 AM
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Default Re: \"put down rebellions,\"

I remember I took over an empire in one of the Dark Nova PBW games and found that I was powerless. When even your own homeworld has an indifferent attitude your screwed.

Say that brings to mind a couple of questions?

1. Can a home world rebel?
2. Does the disposition of the population effect production? I know that if they rebel you get no production, but if they are just indifferent, does that decrease your production?

If in SE V the attitude of the population had an effect on the production then maintaining positive moral would be that much more important than it is currently in SE IV.
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Old September 13th, 2004, 04:55 AM
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Default Re: \"put down rebellions,\"

I have an interesting question. To my knowledge I have never had a planet rebel against me (probably because I place military police everywhere) but If they did I'd either drop more troops on them or just nuke the population if they cause trouble. If I bomb or "Deathstar" the rebels does my Empire's happines drop because my own people take damage or go up becuase I have defeated another empire?.
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Old September 13th, 2004, 05:18 AM
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Default Re: \"put down rebellions,\"

1) Your homeworld cannot go below Angry. If you are playing with more than one homeworld, the others might riot, or not. I am not too sure here.

2) Happiness is the main factor to determine production. Jubilant gives +20% to production, Indifferent gives nothing (which could be argued to be a loss compared to Jubilant), and Angry gives -20% to production. So going from Angry to Jubilant increases the production of this planet by no less than 50%, and going down from Jubilant to Angry decreases your total production by one third. And obviously, once you are Angry, the massive riotings are waiting for you.

Your happiness is, to the best of my knowledge (the happiness.txt file) not affected by glassing enemy planets or destroying Empires. Even if you have lost one of your planets, glassing it will decrease the happiness of the player currently holding the planet, and not yours. Capturing a planet increases your happiness, however (and lowers the happiness of the other Empire).
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Old September 13th, 2004, 06:26 AM
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Default Re: \"put down rebellions,\"

Quote:
Capturing a planet increases your happiness, however (and lowers the happiness of the other Empire).
Yet another reason to capture a planet instead of glassing it.
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Old September 13th, 2004, 06:30 AM
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Default Re: \"put down rebellions,\"

Glassing is always a good alternative though. It feels so good to bLast the population of your enemies strait to hell where they can be sorted out by whatever paigon god they worship.
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Old September 13th, 2004, 01:34 PM
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Default Re: \"put down rebellions,\"

Quote:
Alneyan said:
1) Your homeworld cannot go below Angry. If you are playing with more than one homeworld, the others might riot, or not. I am not too sure here.
Only the primary homeworld is immune to rioting. All other "homeworlds" count as colony worlds. There really isn't an easy way to determine which HW from a multi-planet start is the primary HW. It might also be immune to some planet-affecting events, such as planetary core instability. It is not immune to being destroyed by events such as star destroying ones, however.
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Old September 13th, 2004, 01:40 PM
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Default Re: \"put down rebellions,\"

I remember when I started a game, and within two turns my planet core went bad. I posted about this. (1.49)

Then in a PBW game, my homeworld core went bad around turn 60 or so. That ended poorly as well.
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