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September 13th, 2004, 06:26 AM
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Major General
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Re: \"put down rebellions,\"
Quote:
Capturing a planet increases your happiness, however (and lowers the happiness of the other Empire).
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Yet another reason to capture a planet instead of glassing it.
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September 13th, 2004, 06:30 AM
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Shrapnel Fanatic
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Re: \"put down rebellions,\"
Glassing is always a good alternative though. It feels so good to bLast the population of your enemies strait to hell where they can be sorted out by whatever paigon god they worship. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 13th, 2004, 06:49 AM
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General
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Re: \"put down rebellions,\"
Glassing also makes it easier to bring the other side down to full rioting (you only need to glass five planets per turn to reach the happiness loss cap, assuming the enemy has UPCs III everywhere; six planets or seven if they have some troops on all their planets), but it will be difficult to actually use this advantage in diplomacy.
"Our direct assaults against enemy colonies are indeed not crimes against alienkind; instead, we were following a rational decision to maximise the impact on the enemy, thus bringing a swifter end to the colony. The fact that one billion aliens died in the process is irrelevant." Somehow, I have the feeling this declaration will not convince your outraged allies.
You need to capture nine planets per turn to reach the happiness loss cap (with only UPCs III everywhere), and the figure will be increasing with enemy police troops. Since I am such a lazy leader, I seldom capture planets myself; building nine troop transports and their reinforcements doesn't have the same subtle implications as using a Battlemoon filled with Planetary Napalm (with the Planetary Core mount). Dashing nice 960,000 damage points per turn on their planet (for a fully filled Battlemoon) is so nice; it is also quite useless, except as a display of your Imperial Ego.
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September 13th, 2004, 06:51 AM
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Shrapnel Fanatic
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Re: \"put down rebellions,\"
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 13th, 2004, 11:03 AM
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Corporal
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Re: \"put down rebellions,\"
I wish we get more diplomatic options in SE5.
Granting independance, real rebellions, as in civil wars, with half your fleet going over the rebels, political simulation, with everything from political parties, dinasties, castes, megacorporations buying politicians and mining in non-controlled space, independent colonists, random pirates, trade lines, letters of privateer, and so on.
I can see myself passing laws against independent colonization. 
I wish we could influence, and define an empire, by passinf laws. That would be awesome.
If our world today is politically complicated, imagine an Space Empire with 100 planets.
I can see certain colonist exterminating the local predators, while a animal rights group on the Homeworld trying to get to goverment to stop them, not to mention colonists getting in trouble with local primitives, and local primitives buying a nuke from some gunrunners, and nuking the colony, and full out war, and at Last when the goverment intervine it actually tries to separate the sides, but the colonists see that as treason from the gov., as siding with aliens, and so on, and so on.
Heck, I'm dreaming too much today. 
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September 13th, 2004, 11:26 AM
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Major General
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Re: \"put down rebellions,\"
Come on Atrocities, fess up, where'd you get that image?. Is it perchance a secret SEV still?.
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September 13th, 2004, 12:05 PM
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Shrapnel Fanatic
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Re: \"put down rebellions,\"
No Comment. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 13th, 2004, 12:17 PM
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Shrapnel Fanatic
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Re: \"put down rebellions,\"
/me steals AT's DOGA.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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September 13th, 2004, 12:19 PM
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General
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Re: \"put down rebellions,\"
I highly doubt it. AT simply rendered a planet and then changed the angle on his ship models, looks like either the starwolf or pandoran, and then added some laser beams. Nothing related to SEV.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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September 13th, 2004, 12:52 PM
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Shrapnel Fanatic
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Re: \"put down rebellions,\"
No Comment phase 2. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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