.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 13th, 2004, 06:49 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: \"put down rebellions,\"

Glassing also makes it easier to bring the other side down to full rioting (you only need to glass five planets per turn to reach the happiness loss cap, assuming the enemy has UPCs III everywhere; six planets or seven if they have some troops on all their planets), but it will be difficult to actually use this advantage in diplomacy.

"Our direct assaults against enemy colonies are indeed not crimes against alienkind; instead, we were following a rational decision to maximise the impact on the enemy, thus bringing a swifter end to the colony. The fact that one billion aliens died in the process is irrelevant." Somehow, I have the feeling this declaration will not convince your outraged allies.

You need to capture nine planets per turn to reach the happiness loss cap (with only UPCs III everywhere), and the figure will be increasing with enemy police troops. Since I am such a lazy leader, I seldom capture planets myself; building nine troop transports and their reinforcements doesn't have the same subtle implications as using a Battlemoon filled with Planetary Napalm (with the Planetary Core mount). Dashing nice 960,000 damage points per turn on their planet (for a fully filled Battlemoon) is so nice; it is also quite useless, except as a display of your Imperial Ego.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.