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Old September 14th, 2004, 02:13 PM

Kel Kel is offline
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Default Re: Are devils worth 7 blood each?

Quote:
Soapyfrog said:If wealth is created out of thin air you have inflation.

I don't know about it being created out of thin air but yes, there is inflation. That's a *good* thing, though. Every game has a natural life cycle and evolves through stages, otherwise research would not be a meaningful element.

There seems to have been a recent push of people who want the game to *not* evolve by discouraging the use of SC's and other mid/late game tactics, instead favoring the national troops that are more effective in the early game.

I like the way it is now. Each instance of a game evolves into different stages and you have to employ different tactics at different stages. You can talk about how powerful soul contracts are but what if someone attacks you on turn 10 by summoning troops while you are still making brazen skulls to work towards contracts ? Soul contracts are effective during certain phases of the game, in certain situations, just as pure summoning and national troops are at other parts of the game.

If you want the option to have research caps or turn limits in your game or in the program, that's fine by me, but I don't want my games turning into limited Versions of what they are now.

Summary:
Minor balance tweaking (ala the VQ changes) = yes
Major strategic element rebalancing = no

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Old September 14th, 2004, 02:26 PM

Cohen Cohen is offline
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Default Re: Are devils worth 7 blood each?

I'd agree with Boron ... he's a good analyzer.

Abysya is very rushable. And is totally defenceless except a good pretender. Aby infantry costs a lot of gold and resources and you can't pour out many of them.
You probably start recruiting Warlock type mages that are good at research but are useless in combat at early stage (and mostly in late unless you use blood magic ... please make sure in the next patch slaves don't take fire by heat aura).
I add the consideration that Aby infantry, for how much it could be strong, has a very bad morale for his cost, and thus is too weak at capturing indeps or defending. Unless you want to afford a 360 gold mage that is a pretty useless battery (due to poor aim) and that could cast fanaticism, depriving you of many gold AND a mage that can research (this is very bad for Abysya due to bloodhunters and researchers capitol only).

I've already made my proposals in previous Posts.

EDIT: About Vampires the cost isn't for Summoning Allies, but for the presence itself of vampires, so you're losing X pop for every single vampire you've, and every turn.
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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