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Old September 15th, 2004, 10:33 AM
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Sundansyr Sundansyr is offline
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Default Re: Mods - the feast and the famine

Here's an idea for you with the Peoples' Mod...

Make the ships usable by players using other mods (or even the base game) by simple point of insertion... Make the requisite files, putting the most modest equipment available from the base game instead of the PM parts on them, so that they can be used as alternate starting ships or purchased ships.

[img]/threads/images/Graemlins/icon49.gif[/img][img]/threads/images/Graemlins/PointUp.gif[/img]Include a tutorial document on how the user can cut/paste the ships into the appropriate files.[img]/threads/images/Graemlins/PointUp.gif[/img][img]/threads/images/Graemlins/icon49.gif[/img]

That'd rock![img]/threads/images/Graemlins/icon43.gif[/img]
I love those jump-gates, BTW. I wonder if there's a way to define where a ringed gate is (in, say, well used systems) and where it's just a normal wormhole (for 'hidden' and unmapped systems).
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Old September 15th, 2004, 10:50 AM

Exan Exan is offline
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Default Re: Mods - the feast and the famine

Well I can write a short document on how to install the ships into the main game. Most of them work fine with the main game with no modifications. Some of them like Dragon Federation vessels require some modification because they use Shard Cannons and Crystalline Torpedoes which both doesn't exist in the main game. However I'm not into doing two copies of each ship's starting components. I have plenty of work as it is.

Also tell me suggestions on a race you want to see in TPM. There's still one color available: brown.

Is there someone from the Se4 you'd like to see? Sergetti, Human and Jraenar are unavailable. Descendants of Jraenars are already in the mod as well as Sergetti. Humans are also already in the mod.
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