|
|
|
 |

September 15th, 2004, 03:06 PM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: New pretender gods
Quote:
Peter Ebbesen said:
Anyhow, you get the idea. The Dom2 pantheon is filled with the good, the bad, and the ugly. It would be nice to add the whimsical.
|
I miss those truly bad gods a bit too  .
You could put the Moloch / the Vq and the Lichs probably in that niche but at least their descriptions are way to positive and there is no really evil nation in the game too i think  .
Ermor doesn't fullfill this role good enough imo . A nation with recruitable bad guys like demons etc. is missing . The nation could be an evil counterpart to jotunheim and have a demoniac recruitable SC which is of similiar might than niefel jarls .
In general i think in dominions most nations have a neutral feeling . The only somewhat bad guy is ermor and the others are just neutral . I can think of no good nation .
And a lot of fantasy creatures like elves / orks etc. are missing  . All nations have human troops and only jotun is an exeption with giants .
|

September 15th, 2004, 03:19 PM
|
Corporal
|
|
Join Date: Jul 2004
Location: clemson, sc
Posts: 55
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New pretender gods
I've always thought Atlantis (and a triton mod) should have a GIANT CLAM! Big, tough, immobile, under water only. Probaly some pearl income and a related astral level.
----
Another though, a huge statue animated by the belief of the peoples. This one is even more effected then the usual pretender by local dominion. At negative dominions it is weak and nearly immobile. At high dominions it is mightly and moves easily.
----
The artifact pretender. Confers pretender status on whoever holds it. When lost in battle must be resummoned (call god). Should be expensive since it allows constant movement between chassis. Perhaps it destroys (or feeble mind + cripple) anyone who has it taken away.
Rylen
|

September 15th, 2004, 03:23 PM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
|
|
Re: New pretender gods
Quote:
Boron said:
Quote:
Peter Ebbesen said:
Anyhow, you get the idea. The Dom2 pantheon is filled with the good, the bad, and the ugly. It would be nice to add the whimsical.
|
I miss those truly bad gods a bit too .
|
No, no, I don't miss "bad" or "evil" Gods. There are plenty that fill that role. The Prince of Darkness and the Vampire Queen being prime candidates. (The Moloch as well were it not for the Whimpy Imps Inc. I still feel that his ability should be changed to an inherent lifelong protection effect spamming 1d6 imps per combat turn - but that is a different discussion).
What I would like would be the whimsical, who are one part good, one part bad, and one part fun. A splendid example - though that would be Jotunheim specific - would be a Loke pretender. He might not be the best warrior, the greatest mage, or the most learned sage, but things should never be boring when Loke was around.
__________________
When I said Death before Dishonour, I meant alphabetically.
|

September 15th, 2004, 03:26 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: New pretender gods
> I miss those truly bad gods a bit too  .
They come in plenty. Blood sacrificing earth mothers and Virtues of torture and death spring to mind.
> You could put the Moloch / the Vq and the Lichs probably in that niche but at least their descriptions are way to positive and there is no really evil nation in the game too i think  .
> Ermor doesn't fullfill this role good enough imo . A nation with recruitable bad guys like demons etc. is missing . The nation could be an evil counterpart to jotunheim and have a demoniac recruitable SC which is of similiar might than niefel jarls .
> In general i think in dominions most nations have a neutral feeling . The only somewhat bad guy is ermor and the others are just neutral . I can think of no good nation .
Most nations in Dominions are evil. All nations but your own actually.
> And a lot of fantasy creatures like elves / orks etc. are missing  .
They are not missing. They are omitted
> All nations have human troops and only jotun is an exeption with giants .
And C'tis and abysia and caelum and vanheim and atlantis and r'lyeh and pangaea.
|

September 15th, 2004, 06:04 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: New pretender gods
Quote:
Kristoffer O said:
And C'tis and abysia and caelum and vanheim and atlantis and r'lyeh and pangaea.
|
While the people of Abysia are technically half demon or something? I can't recall correctly and dont have the description handy. Anyway, (I know it will never happen but) it would be nice to see some kind of visual distinction on them. Like a pair of horns or something. They really do look like plain humans.
|

September 15th, 2004, 03:32 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: New pretender gods
Few things:
Some of the more clichee options for evil are not available, but there are many options still. Read the description more closely.
Abysia has no doubt concerning blood sacrifices or crossbreeding humans with demons. They have succeeded, and have recruitable halfdemons in demonbred. They also have created humanbreds, entire race made to be slaves of the abysians, a race totally infernal in many ways. And you think this is neutral?
Helheim seems pretty evil too. And Niefelheim. A nation that *starts* with the spell that is most feared by the inhabitants, the one which will be their death unless someone manages to dispel it... Illwinter, the spell of eternal winter, has very flavourful and evil description. Are these neutral too?
You want an ancient and mystical beast? One that is almost impossible for humans to control and even those who have spent their lives studying it will often become mad when meeting it, or just die from pure horror? Haven't you ever used Void Gate or palyed R'lyeh? They could be evil too. Only if you think that sucking brains of humans and lobotomizing/slaving another humanoid race is evil, though.
Also, Dominions II has no beings called elves, and no beings called orcs. However, both Vaetti and Tuatha can be considered to be the mythical equivalent, and predecessor, of the elves Tolkien & co. have created in fantasy literature. Vaetti were called goblins in Illwinter's first game IIRC, and in other game they would just be an orcish species smaller than normal. All of them, as well as Jotuns/Niefel (hill/ice giants), Caelumians (bird people) and C'tissians (lizard people), have enough depth to rival some of their counterparts *in literature*! Pretty good for a mere game, that doesn't even have elves or orcs!
In short: Dominions II does not have the common fantasy clichees (sp?), it has a theme and roots deep in mythologies of different eras and areas. And not everything that looks like human is even close to being one!
|

September 15th, 2004, 03:37 PM
|
 |
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: New pretender gods
Quote:
Endoperez said:
Pretty good for a mere game, that doesn't even have elves or orcs! 
In short: Dominions II does not have the common fantasy clichees (sp?), it has a theme and roots deep in mythologies of different eras and areas.
|
And that's a good thing. Please keep that AD&D-esque crap out of my game! 
__________________
God does not play dice, He plays Dominions Albert von Ulm
|

September 15th, 2004, 03:42 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: New pretender gods
I second what you wrote Endoperez. Elves are somewhat present in Dominions though; there is an Elf Bane, and Vanhir are quite bluntly said to be "a race of elvish beings".
But even if these "mundane" races are slightly present, Dominions manages to stay well away from such clichés, and does not throw yet another Elven Empire of Goodly Ambitions fighting the Infamous Dark Elven Empire of Nastiness, Wickedness and Spiders. It is very nice for once to have spiders without Lolth popping right behind.
My only suggestions for Pretenders would be to add the trickster (mentioned previously in the thread), and perhaps to allow more Pretenders to come in either a female or male Version. For example, a Druidess to go with a Druid, and so on; but this is a minor matter, and you could always "change" the gender of your Pretender without too much problem.
|

September 21st, 2004, 12:36 PM
|
Sergeant
|
|
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New pretender gods
Quote:
Kristoffer O said
What scrying bowl have you been looking into?
Edit: hmm, this gremlin is looking disturbingly like some dead german leader.
|
And I thought he looked just like a certain hoburg hero 
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|