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				September 17th, 2004, 07:58 PM
			
			
			
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				 Re: still dont get it .......Rate 
 A nice formula has been given somewhere to calculate your planetary production, but I am no good at maths, so I will only explain how to calculate it. In the meantime, I fully expect three other posters to beat me to it.
 - Your facilities have a basic production value. 800 minerals in the case of Mineral Extraction I.
 - Your planetary value multiplies this value. So, in the case of a planet with 120% mineral value, you will have 960 mineral production.
 - Your Empire may have bonuses to mineral production. Having 110% in this field would result in a +10% bonus, making your 800 facility produce 880 minerals.
 - Special facilities increase resource production in a given planet/system. At the highest technology level, it can give a hefty +45% bonus to mineral production, making the output of a Mineral Extraction I 1,160 minerals.
 - Happiness increases resource production as well. At Jubilant level (the best), production will be increase by 20%, making the same facility produce 960 minerals.
 - Lastly, high levels of population increase production. It is why your homeworld will produce more per facility than your colony worlds.
 
 Now the amusing question, does all the above multiply or add? I have never been positive about it, but then I usually have more than enough minerals in storage. I think some (all?) multiply, but don't quote me on that.
 
			
			
			
			
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				September 17th, 2004, 08:23 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: still dont get it .......Rate 
 Based on the formula in th Newbie FAQ :
 
(Extraction Facility value) x (planet’s resource type %) x (empire’s racial %) x (Planet Robotoid Facility %) x (System Robotoid Facility %) x (planet’s happiness %) x (population %) = total mineral resources committed to your empire for that facility.  
 
Construction rate is as follows:
 
(rate of SY facility OR 2000 if no SY is present) x (empire’s racial %) x (population %) = total build rate
 
Note that a modifier of 10% means you multiply by 1.1.
 
Note also that racial % is the sum of Construction Aptitude, advanced racial traits (Hardy Industirialists) and cultural modifier. |  
	
		
	
	
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				September 20th, 2004, 04:30 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: still dont get it .......Rate 
 
	Quote: 
	
		| Imperator Fyron said: Construction rate is as follows:
 
 (rate of SY facility OR 2000 if no SY is present) x (empire’s racial %) x (population %) = total build rate
 
 Note that a modifier of 10% means you multiply by 1.1.
 
 Note also that racial % is the sum of Construction Aptitude, advanced racial traits (Hardy Industirialists) and cultural modifier.
 
 |  Does happyness not effect construction?
 
 [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
				__________________[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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				September 20th, 2004, 04:36 PM
			
			
			
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				 Re: still dont get it .......Rate 
 Happiness only affects production, and not construction rates. Rioting will effectively destroy your construction rates, but that is another matter. |  
	
		
	
	
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				September 20th, 2004, 05:54 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: still dont get it .......Rate 
 What about adding these formulas to the newbie FAQ? 
				__________________Currently Playing:
 Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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				September 20th, 2004, 07:15 PM
			
			
			
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				 Re: still dont get it .......Rate 
 Correct, complete formula for resource production:
 (base facility production rate) * (planet's resource value) * [(empire's racial characteristic modifier) + (empire's cultural modifier) + (planet's happiness modifier) + (population modifier)] * (Resource Gen Modifier Planet modifer) * (Resource Gen Modifier System modifier) = resource production
 
 No Phongs were harmed in the derivation of this formula. Plenty of Jraenar were, however.
 
 Note that the ability "Resource Gen Modifier Planet" is the ability used by Mineral Scanners, Robotoids, etc. The ability "Resource Gen Modifier System" is used by System Mineral Scanners, System Robotoid Factories, etc.
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