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Old September 21st, 2004, 09:01 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Stop the (routing) Madness!

Are these cases where one side does not rout when it should possibly due to the fact that the other army has already routed? I believe that until the auto-rout starts when turns are in their 50's, only one side can have routed.
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Old September 21st, 2004, 09:09 PM
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Tuidjy Tuidjy is offline
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Default Re: Stop the (routing) Madness!

> Are these cases where one side does not rout when it should possibly due to
> the fact that the other army has already routed? I believe that until the
> auto-rout starts when turns are in their 50's, only one side can have routed.

I am afraid this is not always the case. I have had my Caelum troops rout the
enemy, charge into them, suffer casulaties, rout and leave the battlefield
before the enemy, thus snatching defeat from the jaws of victory...

On the other hand, I have an actual strategy, again with Caelum, which relies
on leaving my troops to win the battle without commanders. I have not used it
in 2.14, though, as I grew bored with Caelum.
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Old September 21st, 2004, 09:39 PM
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Default Re: Stop the (routing) Madness!

no the situations i've seen are ones where one would clearly expect a rout (all allied forces dead) but there isn't one. eventually the other army is killed, but it certainly has not previously routed.
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Old September 22nd, 2004, 01:53 PM
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Default Re: Stop the (routing) Madness!

Quote:
Graeme Dice said:I believe that until the auto-rout starts when turns are in their 50's, only one side can have routed.
Actually, this is not true. I have seen battles where both sides routed pretty early on (one side had all of its commanders killed and the other suffered morale failure), and the one whose units were slowest to retreat (limp, cripple, less action points or whatever other reason) won the battle and kept the province. It's unusual, but it can and does happen.

Edi
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