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October 5th, 2004, 10:02 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: WindRide, CloudTrapeze and MindHunt???
The trick is to try and catch them in the same turn as their attack. If there are 4 possible provinces he might attack next to the one he just took, then try to attack all 4 at once.
Build an independent force in the area and have it move to one of them.
Trapeze to another
Do something like Ghost Riders or Call of the Wind or Call of the Wild to others.
Especially, the provinces he just took from you.
Yes some of those are pretty weak. But all you need is to own it when his unit tries to retreat.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 5th, 2004, 10:48 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: WindRide, CloudTrapeze and MindHunt???
I wrote that I do not want to discuss strategies since its an ongoing MP-Game, and discussing strategies is thus cheating. All I want is to know the technical details about sneaking and spell-casting to save myself the simple but time consuming task of testing...
Nevertheless:
Quote:
Gandalf Parker said:
If there are 4 possible provinces he might attack next...
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If it would only ever be just four provinces! Vampires tend to fly, which gives them incredible reach, and even if I would guess right it would avail nothing, for the forces must wait a turn before they can start patrolling to catch the vampire lads which sneak on every other turn. This is like playing that old ScotlandYard-Boardgame: Sometimes they pop up somewhere, you now that they took the plane meanwhile for travelling but declined all free WindRides...  ...Vampires are a nightmare, and the best defence I can think of right now is...(sorry, my enemy is listening  )
But another technical question: Is a pretender god still alive if he only has his dominion and some hidden stealth units including himself (or herself in the case of that bloody vampire *****)? Or will she vanish just because of having not a single province for just a single turn?
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October 5th, 2004, 11:17 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
Chazar said:
I wrote that I do not want to discuss strategies since its an ongoing MP-Game, and discussing strategies is thus cheating.
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How is it cheating to discuss strategies for an ongoing game?
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October 5th, 2004, 11:56 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
Graeme Dice said:
How is it cheating to discuss strategies for an ongoing game?
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 A chess player is not allowed to discuss his strategy in ongoing games as well (well, I dont know about PBEM), but Dom2 is also a strategy game, isnt it? Of course, I do follow this board closely to learn, but I dont want to ask others for help in a pretty specific gaming situation, since it wouldnt be my game anymore. Its devising my own hideous schemes that is most of the fun. All super-evil villains are always so proud of their schemes, which is why they tell them to every hero at every opportunity. It would ruin the whole plot if the super-evil villain would just have stolen his plans how to take over the world from a mere internet forum board...
(do not take me too serious)
But on the other hand it really bugs me that I have made an idiot of myself by stating here that I've repeatedly tried to wind ride enemy ethereal commanders! Luckily I avoided trying that ethereal vampire queen that even had some knowledge in earth magic. It could have been worse though: Are there any size 6 ethereal units with 4 levels earth magic?
Good to know about the sizes now - this gives me some hope to try that spell in another game again...
Question about Mechanics again: Does WindRide/CloudTrapeze work on target sea provinces? I would expect that one could CloudTrapeze into a sea province, but not from an underwater lab and vice versa for WindRide, i.e. commanders underneath the waves are also save from wind ride, arent they?
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October 5th, 2004, 12:31 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
Chazar said:
Are there any size 6 ethereal units with 4 levels earth magic? 
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Yep. Cyclops pretender with Robe of Shadows.  ( Hey, I have one in one of my games - when you have a base 29 protection most other armors seem less useful. )
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Wormwood and wine, and the bitter taste of ashes.
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October 5th, 2004, 12:43 PM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
Cainehill said:
Quote:
Chazar said:
Are there any size 6 ethereal units with 4 levels earth magic? 
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Yep. Cyclops pretender with Robe of Shadows. 
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Aren't Cykes size 5? 
__________________
God does not play dice, He plays Dominions Albert von Ulm
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October 6th, 2004, 12:05 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: WindRide, CloudTrapeze and MindHunt???
heh yup - but you could just sub in his elder brother, a tartarian cyclops w/ a robe of shadows. 
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