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October 5th, 2004, 12:31 PM
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Lieutenant General
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
Chazar said:
Are there any size 6 ethereal units with 4 levels earth magic? 
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Yep. Cyclops pretender with Robe of Shadows.  ( Hey, I have one in one of my games - when you have a base 29 protection most other armors seem less useful. )
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Wormwood and wine, and the bitter taste of ashes.
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October 5th, 2004, 12:43 PM
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Major
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
Cainehill said:
Quote:
Chazar said:
Are there any size 6 ethereal units with 4 levels earth magic? 
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Yep. Cyclops pretender with Robe of Shadows. 
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Aren't Cykes size 5? 
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God does not play dice, He plays Dominions Albert von Ulm
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October 6th, 2004, 12:05 PM
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Re: WindRide, CloudTrapeze and MindHunt???
heh yup - but you could just sub in his elder brother, a tartarian cyclops w/ a robe of shadows. 
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October 6th, 2004, 12:14 PM
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
archaeolept said:
heh yup - but you could just sub in his elder brother, a tartarian cyclops w/ a robe of shadows.
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I'd rather give my vote to a Void Lurker with added Earth magic. Innate etherealness, size 6, and aquatic - if you're really paranoid about Wind Ride, this one is for you! 
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God does not play dice, He plays Dominions Albert von Ulm
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October 6th, 2004, 12:24 PM
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Captain
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
Nagot Gick Fel said:
Innate etherealness, size 6, and aquatic
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So water is indeed a hindrance as well... [img]/threads/images/Graemlins/Cold.gif[/img]
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October 6th, 2004, 02:48 PM
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Major General
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Re: WindRide, CloudTrapeze and MindHunt???
Hm? Odd. Why would a Tartarian Cyclops be larger than a living Cyclops?
(Yeah, unless it's a juvenile. If somebody now points to a mod in numerous units have been replaced with juvvies, I'd be mildly disturbed. Well, more than I already am.)
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October 7th, 2004, 12:19 AM
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Lieutenant General
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
Taqwus said:
Hm? Odd. Why would a Tartarian Cyclops be larger than a living Cyclops?
(Yeah, unless it's a juvenile. If somebody now points to a mod in numerous units have been replaced with juvvies, I'd be mildly disturbed. Well, more than I already am.)
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Dead bodies grow bigger than live bodies, as the gases caused by internal decay cause them to swell, thus becoming larger than the living Versions. Given the right conditions, they can also explode, becoming substantially broader and longer (and even expanding to the cielings) while also thinner. 
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Wormwood and wine, and the bitter taste of ashes.
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October 7th, 2004, 04:13 AM
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First Lieutenant
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
Cainehill said:
Quote:
Taqwus said:
Hm? Odd. Why would a Tartarian Cyclops be larger than a living Cyclops?
(Yeah, unless it's a juvenile. If somebody now points to a mod in numerous units have been replaced with juvvies, I'd be mildly disturbed. Well, more than I already am.)
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Dead bodies grow bigger than live bodies, as the gases caused by internal decay cause them to swell, thus becoming larger than the living Versions. Given the right conditions, they can also explode, becoming substantially broader and longer (and even expanding to the cielings) while also thinner.
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That's not so. Such process is only relivent to the contained stomach area in appropriate conditions AFAIK.
The floating to the ceiling and explosition is a joke, I think. Although I did read about bodies of some very large animals (such as elephants) leaved on the sun, exploding because of gases.
In general though dead bodies shrinks pretty quickly after the death, mostly due to dehydration process. BTW that's where urban legends about "corpses which keep growing nails and hair after death" came from.
Your local Morte expert,
Stormbinder 
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