|
|
|
 |

June 25th, 2001, 06:27 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Bug in 1.41
One oddity -- in my present 1.41/TDM 255-system game, I've seen over 90 systems without a single "ancient ruins" planet. Anybody know if the probabilities got tweaked, or whether I might have inadvertently changed a setting somewhere?
------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

June 25th, 2001, 06:57 PM
|
Corporal
|
|
Join Date: Jan 2001
Location: Newport News, VA
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug in 1.41
quote: Originally posted by Taqwus:
One oddity -- in my present 1.41/TDM 255-system game, I've seen over 90 systems without a single "ancient ruins" planet. Anybody know if the probabilities got tweaked, or whether I might have inadvertently changed a setting somewhere?
Interesting. I've been getting more under 1.41/TDM, but they have been mostly worthless. (Whoopee, Organic Farm II, that will solve all my problems!) There is a switch during set-up that disallows all ruins.
|

June 25th, 2001, 06:57 PM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: Bug in 1.41
There are 7 possible ruins chances listed in the StellarAbilities file. Each has a 5% chance of occurring on a "standard planet", not exactly sure what that means. Seems odd you would not have found at least one.
|

June 25th, 2001, 07:53 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Bug in 1.41
Hrm. I probably hit the toggle by mistake, then. *shrug*
No new issues noticed by me in this patch, so far, and the fighter-stack +defense bug is fixed (BIG yay for non-Deeply Religious races!).
------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

June 25th, 2001, 08:16 PM
|
 |
Corporal
|
|
Join Date: Dec 2000
Location: Minnesota
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug in 1.41
Actually... its only 1/2% chance to find a ruins planet (value is in tenths). And, as I recall, thats the same its always been.
|

June 25th, 2001, 08:31 PM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: Bug in 1.41
You are correct Purple, it is 1/10ths.
|

June 25th, 2001, 09:04 PM
|
Corporal
|
|
Join Date: Jan 2001
Location: Newport News, VA
Posts: 125
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug in 1.41
quote: Originally posted by PurpleRhino:
Actually... its only 1/2% chance to find a ruins planet (value is in tenths). And, as I recall, thats the same its always been.
So if there are 7 types (per Marty), that would be roughly an overall 3.5% chance for a ruins planet or about 1 in 28. If we assume 7 planets in a planetary system (wag), that would mean that 1 in 4 planetary systems would contain a ruins planet. That is totally consistent with my experience. Out of 16 explored planetary systems in my current game, I found 4 ruins planets.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|