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June 25th, 2001, 07:53 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Bug in 1.41
Hrm. I probably hit the toggle by mistake, then. *shrug*
No new issues noticed by me in this patch, so far, and the fighter-stack +defense bug is fixed (BIG yay for non-Deeply Religious races!).
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-- The thing that goes bump in the night
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June 25th, 2001, 08:16 PM
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Corporal
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Join Date: Dec 2000
Location: Minnesota
Posts: 60
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Re: Bug in 1.41
Actually... its only 1/2% chance to find a ruins planet (value is in tenths). And, as I recall, thats the same its always been.
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June 25th, 2001, 08:31 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: Bug in 1.41
You are correct Purple, it is 1/10ths.
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June 25th, 2001, 09:04 PM
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Corporal
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Join Date: Jan 2001
Location: Newport News, VA
Posts: 125
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Re: Bug in 1.41
quote: Originally posted by PurpleRhino:
Actually... its only 1/2% chance to find a ruins planet (value is in tenths). And, as I recall, thats the same its always been.
So if there are 7 types (per Marty), that would be roughly an overall 3.5% chance for a ruins planet or about 1 in 28. If we assume 7 planets in a planetary system (wag), that would mean that 1 in 4 planetary systems would contain a ruins planet. That is totally consistent with my experience. Out of 16 explored planetary systems in my current game, I found 4 ruins planets.
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June 25th, 2001, 11:45 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
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Re: Bug in 1.41
Taqwus,
Hmmm, that is weird. I have no "special" planets either in the 1.41 (sim) game (no modpack or mods) I am playing. I am usually careful to select it, because, of course, it is a nice feature. I thought I probably forgot the setting too, but now I am beginning to wonder.
To follow up with self-destruct order for mines, it still does not work in any of my 1.41 (sim) games.
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June 26th, 2001, 12:45 PM
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Private
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Join Date: May 2001
Location: Germany
Posts: 31
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Re: Bug in 1.41
Hi
I encountered a different bug in a PBEM game. When I an ally of myself offer a traety to each other at the same time and both accept. The treaty is killed an we're left with no treaty at all.
This is very annoying. I made friendship with my neighbor just after the game began. And we established one treaty after another until we reached Military Alliance. Then it happened. Wi beoth offered Partnership and both accepted one round later. Another turn passed and there was only the yellow word "none" in the treaty list.
As a result several of our ships (resupplying on the partners planet) were destroyed and of course we lost all minerals and research points from trade.
ZzZ
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June 26th, 2001, 05:23 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Bug in 1.41
quote: Originally posted by ZzZ:
I encountered a different bug in a PBEM game. When I an ally of myself offer a traety to each other at the same time and both accept. The treaty is killed an we're left with no treaty at all.
That treaty bug needs to be reported to MM...
And, as far as the ruins planet thing, I've had the same experience as Taqwus and Stone Mill - I always turn ruins on, but I haven't found any in my current game (and I've explored about 30 systems, and have maps of 15 more via partnership treaty).
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