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June 30th, 2001, 04:11 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Bug in 1.41
Thanks MRH, guess it's not my game only. Did you notice this in any earlier Versions? I've always let the map generate after I click begin.
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June 30th, 2001, 06:40 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Bug in 1.41
quote: Originally posted by Marty Ward:
Stone Mill & Taqwus,
About your problems with no unique planets present, were you by chance playing with warp points not connected?
I decided to try a game like that, after learning the benefits, and was using my unique tech mod. There is about a 20% chance of any planet being unique. After 50 turns no player, out of 15, had found a unique planet anywhere. This sound like a bug to me.
Did some further testing and it appears to be related to generating a map. I started 10 games as an ancient race. 5 games I generated a map before clicking begin game and 5 games I did not generate a map. Every game I generated the map there were zero special planets. Every game I did not generate the map for I had special planets. Can anyone else confirm this? I am using a heavily modded Version.
[This message has been edited by Marty Ward (edited 30 June 2001).]
Ahhh. All warp points in my game ARE connected, but I believe that I did click 'generate map' before starting the game.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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June 30th, 2001, 07:33 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Bug in 1.41
Guess this would be a bug. How do you report it, send an e-mail to MM or will one of the beta testers do it?
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June 30th, 2001, 09:01 PM
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Private
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Join Date: Jan 2001
Location: Nashville, TN, USA
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Re: Bug in 1.41
This is a new bug. I did not have this problem with 1.35.
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June 30th, 2001, 10:27 PM
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Private
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Join Date: Jan 2001
Location: Nashville, TN, USA
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Re: Bug in 1.41
I just got an all new error:
"Object ID is zero in Delete_Object (C:\myvb\se4\pgms\PhaseLog.pas, line 321)"
This occured during the turn execution of a simultaneous 1.41 game. Has anyone else seen this one? I sent a note to MM.
[This message has been edited by MRH (edited 30 June 2001).]
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July 1st, 2001, 06:44 AM
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Corporal
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Join Date: Feb 2001
Location: Lansing, MI, USA
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Re: Bug in 1.41
Can anyone else confirm that you can't add ships to a fleet in the simulator in v1.41? I even did a clean install from the CD and upgraded but get the same failure. This is working in v1.30, and I think in v1.35 but I blew that away to re-install.
In the Simulator, create new fleet and when you try to add a ship or use the "add all" button the fleet name vanishes.
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"All sources are dubious until their reliabilty has been repeatedly proven. Even then their information should be independently verified." - The unwritten "spooks handbook"
[This message has been edited by Dubious (edited 01 July 2001).]
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All sources are dubious until their reliabilty has been repeatedly proven. Even then their information should be independently verified.
- The unwritten spooks handbook
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July 1st, 2001, 08:09 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Bug in 1.41
Yup, that's what happens to me too.
Workaround: use an existing fleet, THAT works. Make one if need be..
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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