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Old October 21st, 2004, 03:18 PM

spoon spoon is offline
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Default Re: New \"Cultures.txt\"

I liked how you bumped up the effectiveness of engineers, and they compare well with the merchant. I think, though, you need to reduce the effectiveness of the Berserker. (+10 to ship combat is a huge bonus). Everything else probably needs to be improved to match the effectiveness of these three cultures.

Also, check out the PvK mod (as mentioned in the other thread...) Though the PvK mod uses a balanced, zero-sum approach - all cultures are roughly equal, and worth "zero" points. I forget what values he used exactly, but I think it is mentioned in the mod.

In the Fantasy Empires mod, I used PvK's approach, but made the relative worth of each culture about 500 points, so feel free to check that out too. (if you don't want to download it, lemme know, and I can just post the txt file).

Always nice to see people tweaking the data files! Have fun!
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Old October 22nd, 2004, 03:06 AM
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Karibu Karibu is offline
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Default Re: New \"Cultures.txt\"

Engineers are now definitely better than before. However, I would not take any trait which adds negative bonus into space combat. That is most important thing in this game. Consider this: Berzerkes have 15% better combat ratio compared to engineers, mentalists, scientists or workers regardless of any other bonus. That is significant advantage. Why do you not see any other trait in PBW than Warriors and/or berzerkes? Because the space combat is what makes all the difference.

This is just my opinion, but those traits with negative space combat bonuses Should be even more attractive on another means. Well, at the end wise player counts what is the most valuable trait counting points and their use.

However, I wish you luck with your modding. I hope you find some solution in the problem I presented.
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Old October 22nd, 2004, 01:30 PM

spoon spoon is offline
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Default Re: New \"Cultures.txt\"

Quote:
Karibu said:
Why do you not see any other trait in PBW than Warriors and/or berzerkes? Because the space combat is what makes all the difference.
You also see Merchant - a bonus point in maintenance is arguably as good as a bonus point in ship combat.

In any case, there is always a balancing point for any trait, and I think the PvK mod does a good job of finding where it is.
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