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View Poll Results: Are smaller Non cap-killer fighters a good idea?
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Good idea it will make things more interesting
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3 |
11.11% |
I like small fighters but keep at least capital ship disabling weapons
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3 |
11.11% |
I like 20 gun fighters but no capital ship targeting
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0 |
0% |
I want small fighters for fighter killing and big fighters for capital killing
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10 |
37.04% |
Fighters should be able to target capital ships but have weak guns
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8 |
29.63% |
WHAAAA are you mad keep it the way it is
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3 |
11.11% |
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October 23rd, 2004, 08:44 PM
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Re: An important question to hardcore SEIV strateg
Actually thing of it is for the general races I was going to remove fighter killing PD weaponry and have it only missile/mine specific. Basically their fighters would act as point defense.
While races like the swarmers and hunters woul have capital ship hunter/killer fighters that would threaten your capital ships.
But I guess what I could do is for the general races that use fighters have a fighter and seperate bomber tech area if that is possible?
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October 23rd, 2004, 09:17 PM
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Shrapnel Fanatic
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Re: An important question to hardcore SEIV strateg
Kamog said it.
Sure.
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October 23rd, 2004, 10:56 PM
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General
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Re: An important question to hardcore SEIV strateg
Quote:
Starhawk said:
Actually thing of it is for the general races I was going to remove fighter killing PD weaponry and have it only missile/mine specific. Basically their fighters would act as point defense.
While races like the swarmers and hunters woul have capital ship hunter/killer fighters that would threaten your capital ships.
But I guess what I could do is for the general races that use fighters have a fighter and seperate bomber tech area if that is possible?
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This sounds like a great idea to me. I'm waiting eagerly for your mod to play!
Oh, and by the way, look back at the first line of your original post...you're already making a mod for SE6 ?? 
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October 24th, 2004, 12:34 AM
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Re: An important question to hardcore SEIV strateg
(yoda voice) The future revealed it's self has to me yesss(/yoda voice)
lol Okay so I'll work on making fighters and bombers if I can make two seperate tech lines for it  Thanks for adding more work to my list lol.
__________________
When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for!
"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.
"I'm not really a slapper....I mainly punch and gouge."
Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
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October 24th, 2004, 12:05 PM
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Captain
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Re: An important question to hardcore SEIV strateg
Sounds interesting... Personally, I play with a mod that does the opposite. Fighters can target capitol ships, but cap ships can't target fighters except with PDCs. Of course, only Rocket Pods & a couple energy weapons can be used against cap ships, and the PDC tech tree is a bit bigger, but it works out quite nicely. I figure, in the navies of the world today, a carrier is scarier than a battleship, so I've tweaked things to reflect that in SE4 as well.
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October 24th, 2004, 12:22 PM
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Colonel
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Re: An important question to hardcore SEIV strateg
Yes, that's come up once before. Either SciFi is "WWII fighter pilots in space" - example, Star Wars deathstar destroyed by one well placed shot, or it's "ships of the line faceing off" a la Honor Harrington books or Star Trek's "yes space is 3 dimensional, but let's line up and shoot each other in the same plane anyway"
The great thing about SE4 is you don't have to pick just one. The standard game has some balance in this regard. A few ships with high level PDC can pretty much defeat any size carrier fleet. But earlier in the game, fighters can take out medium sized ships.
'Course with a mod, you can make either of the two sets of conditions outlined above apply, as you like it.
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October 24th, 2004, 03:35 PM
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Re: An important question to hardcore SEIV strateg
Well for races like the Terrenesi for example (reason I keep using them as an example is because they are going to one of "3" races in the Alpha release of the game) use light fighters as their main source of point defense against fighters while their PDTs are used mainly for missile intercept duty.
See what I was going for was so that (some races) Capital ship fleets would still need at least a squadron of intercept fighters to guard them from enemy bombers and fighters.
THEN you've got races like the swarmers (later release) who will have huge carriers and large numbers of (cheap but effective) fighters but their largest combat warship is a destroyer.
So you would have a large number of tactical doctrines available to you.
Oh and the "ship of the wall facing off" makes sense for the HH universe 
__________________
When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for!
"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.
"I'm not really a slapper....I mainly punch and gouge."
Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
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October 25th, 2004, 07:53 AM
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Shrapnel Fanatic
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Re: An important question to hardcore SEIV strateg
Actually, DW did base Honerverse ship combat on wooden cannon ships.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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