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Old November 4th, 2004, 11:48 AM
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Default Re: OT: I have started making a few games...

There are a ton of "new basic" basics out there. I played with over a dozen free ones before I finally decided on one. What I ended up with wouldnt suit you. The give and take for my choice was based on scripting (text handling, command line calls, worked for windows dos and linux, compiled) which took away much from graphics, sound, user interface, ongoing major support and add-on libraries. But I remember going thru alot of variants which were very GUI and excellent environments for writing your own game. Here is a good starting point for checking them all out....
http://dmoz.org/Computers/Programming/Languages/BASIC/

If you are really serious about using Python for games then you might check this out...
http://www.pygame.org/

Most of the "python" games shifted to Delphi for major releases. (dont I remember early SE along those lines?)
I could probaby find something for games and Delphi if you like.
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Old November 4th, 2004, 12:31 PM
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Default Re: OT: I have started making a few games...

Quote:
Gandalf Parker said:
Most of the "python" games shifted to Delphi for major releases. (dont I remember early SE along those lines?)

SE started out with Visual Basic before moving on to Delphi.
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Old November 4th, 2004, 01:20 PM
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Default Re: OT: I have started making a few games...

Quote:
Imperator Fyron said:
Quote:
Gandalf Parker said:
Most of the "python" games shifted to Delphi for major releases. (dont I remember early SE along those lines?)

SE started out with Visual Basic before moving on to Delphi.
Ahhh an excellent line of progression. It also goes far toward explaining why SEIV ended up being the kindof game it is and the popularity it has.
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Old November 4th, 2004, 05:34 PM
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Default Re: OT: I have started making a few games...

Python is a very good choice for making game draft, because you can write quite complex code very fast. But you'll end up with a very slow game, because Python is a scripting language (it's not compiled to bytecode). So you'll want to rewrite code which is critical for perfomance in C/C++/Delphi (definetely not Java ) to produce fast bytecode.
Python is a great choice for built-in scripting language. Civ IV will use it, and it seems it'll kick se4's (and probably se5's) *** in terms of modability.
So use it for small lightweight projects, not big and resource-consuming ones. Use it to write game draft or to embed it for scripting purposes.
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Old November 4th, 2004, 11:30 PM

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Default Re: OT: I have started making a few games...

Quote:
Gandalf Parker said:
If you are really serious about using Python for games then you might check this out...
http://www.pygame.org/

Thanks, that looks really interesting. I'll check it out.
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Old November 9th, 2004, 12:06 AM
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Default Re: OT: I have started making a few games...

Buildings should feature in the next screenshot, provided the bugs are worked out.
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Old November 9th, 2004, 02:15 AM
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Default Re: OT: I have started making a few games...

And it's up. I didn't say it would be a particularly interesting building.
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