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  #1  
Old December 28th, 2004, 09:23 PM
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Default Re: Known Bugs

Offense (and possibly defense) combat modifiers don't work properly if used on weapon platform hull.
http://www.spaceempires.net/home/mod...iewtopic&t=364
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Old December 31st, 2004, 12:17 AM

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Default Re: Known Bugs

Quote:
Slick said:
As pointed out in another thread, scrapped facilities in simultaneous games (maybe turn based too) appear to return resources immediately, but they really do not return any resources if you figure it out after the next turn is processed.

Slick.
odd i have been in a major war which has kept mineral storage at 0, i have scrapped unneeded facilties to help prevent ship lose do to maintanaince, and unless i'm mistaken you can't repair ships without resources in storage, i have been able to repair all damaged ships.
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Old January 8th, 2005, 11:21 PM
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Default Re: Known Bugs

If a PPP intel project results in the planet breaking off to form its own empire, and the original player had the AI shouldn't make changes to empire option turned on, so will the new empire. Also, all the population on the planet spontaneously changes to breathing that planet's atmosphere.
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Old January 9th, 2005, 03:17 PM
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Default Re: Known Bugs

I believe the change of breathing is a deliberate design decision. Since the AI doesn't know how to scrap facilities, changing the planet to breathable gives it more facility slots to build infrastructure. (Unless it was already breathable, of course; then the AI is stuck with what it has.)
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Old January 9th, 2005, 03:44 PM
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Default Re: Known Bugs

This is a wierd one. If you look at the rebelled planet, sometimes the population appears to change breathing type; their portrait sometimes even changes to one of the neutral race portraits. However, if you right-click on them, their portrait and breathing type are shown as the original race. If you capture the planet, I don't believe that their breathing type actually does change. It appears that they are pretty much the same as the original race with a new name.
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Old January 10th, 2005, 02:18 PM
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Default Re: Known Bugs

Quote:
Slick said:
This is a wierd one. If you look at the rebelled planet, sometimes the population appears to change breathing type; their portrait sometimes even changes to one of the neutral race portraits. However, if you right-click on them, their portrait and breathing type are shown as the original race. If you capture the planet, I don't believe that their breathing type actually does change. It appears that they are pretty much the same as the original race with a new name.
I cant't confirm this: In a Version 1.91 simultaneous game one of my colonies rebelled and the population changed from oxygen to methane (the planet was methane). The race portrait changed indeed to a neutral one, but when I captured the planet a couple of turns later the race picture and their breathing type remained methane. Therefore the rebellion was actually an advantage for me in the end!!
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Old January 10th, 2005, 03:50 PM
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Default Re: Known Bugs

Very interesting. Maybe more testing is required. I posted something like this bug some time ago and I remember some other people saying that I must have been seeing things.

Another thing is that the rebelled empire retains all research of the parent empire. Get them to surrender and you can easily get lots of easy research benefits.

Another problem is that I can also confirm that the reported 50% success rate of PPP seems a bit high to me. In my Last few games, I have used PPP a lot (and I'm sure that I have overcome the enemy CI projects) and it seems to me that the success rate is more like 1/4 or 1/5.
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