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November 6th, 2004, 04:37 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Known Bugs
Sometimes, the upper left hand corner of the screen shows something that doesn't belong there and gets messed up. If you minimize the screen and maximize it again, the problem goes away.
Here is an example. The upper left hand corner of the screen shows a ship portrait.
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November 6th, 2004, 05:42 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Known Bugs
If you put a link to a webpage containing nothing but the picture, generally netscape at least lets the viewer magnify it to full.
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Sig updated to remove non-working links.
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November 6th, 2004, 06:03 AM
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Brigadier General
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Join Date: Apr 2002
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Re: Known Bugs
wow. never seen that one before.
Slick.
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Slick.
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November 18th, 2004, 03:04 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Known Bugs
In testing my mod, I came across an interesting bug. I wanted to use a torps.bmp image with a seeker weapon. Upon testing to see if it works, this is what happened:
- The ship first fires the seeker like a direct fire weapon, which I never saw to hit an enemy target even with favourable to hit chances.
- The ship then displays a seeker (with appropriate stats) with a garbled image from the race main.bmp. This seeker can hit the target.
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November 18th, 2004, 05:00 PM
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General
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Location: Ohio, USA
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Re: Known Bugs
What Version are you using? That is an ancient bug from the beta testing days. We thought it was finally dead.
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November 18th, 2004, 05:38 PM
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Colonel
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Re: Known Bugs
Quote:
Baron Munchausen said:
What Version are you using? That is an ancient bug from the beta testing days. We thought it was finally dead.
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Oh I've seen that one. It can happen occasionally when you minumize the game while ship motion is being displayed, for example.
I pretty sure, my first simultaneous game vs TDM Modpack AI's, I saw the cursor after replay rest on an enemy ship, and I could see it's orders. But I clicked away and then couldn't replicate the bug, so didn't save the turn and send it to MM.
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November 18th, 2004, 06:29 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Known Bugs
Quote:
Baron Munchausen said:
What Version are you using? That is an ancient bug from the beta testing days. We thought it was finally dead.
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I'm using 1.91, and it was done using the simulator so I'm not sure if that might have some effect.
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November 28th, 2004, 02:32 PM
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Captain
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Re: Known Bugs
A subjugated race loses 40% of its resources to the dominating race, but it also loses 40% of its research and intel which apparently disappears down some black hole.
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December 11th, 2004, 08:54 PM
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Lieutenant General
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Re: Known Bugs
Today I was creating a construction fill queue for a sphere world, and SEIV crashed with the error:
"Access Violation at address 005C9A0E in module 'SE4.EXE' read of address FFFFFFFF"
After some experimentation, I discovered that the crash occurs when you have more than 255 items in the fill queue. If you have advanced storage techniques racial trait, a sphere world has 240 facility slots, so that leaves only 15 entries in the queue for units! I was trying to create a fill queue where weapon platforms and troops are interspersed with the facilities, and that caused me to go over the limit. [img]/threads/images/Graemlins/Cold.gif[/img]
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December 11th, 2004, 10:22 PM
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Brigadier General
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Join Date: Apr 2002
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Re: Known Bugs
As pointed out in another thread, scrapped facilities in simultaneous games (maybe turn based too) appear to return resources immediately, but they really do not return any resources if you figure it out after the next turn is processed.
Slick.
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Slick.
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