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Old November 9th, 2004, 09:34 PM

alexti alexti is offline
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Default Re: Ward cumulativity

Quote:
Kristoffer O said:
Meant to stack? No way. There is nothing as horrible as an immune army

It is more fun to destroy then to protect. Also battles do end if death is common and immunity is rare.

In dom1 there were 100% res spells. They were considered too powerful. I'm starting to believe 50% might be to little, but I wouldn't want 100% res to be as easily accessible as in dom1.
Would it make sense to leave bens non-stackable, but make local area wards stackable with ben as multiplication? So it would be possible to reach max of 75% resistance by casting ben and area spell on the target units.
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Old November 10th, 2004, 01:29 AM

jeffr jeffr is offline
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Default Re: Ward cumulativity

Well, there goes my idea of making some of my troops immune to Wrathful Skies. I was going to use Thunder Ward plus Gaia's Blessing. Once Wrathful Skies showed up, my armies became (almost) useless, which is a shame. Making my leaders immune to lightning is easy enough, but I want to move armies around and not just leaders.

I think Gaia's Blessing is so expensive in terms of research level, casting level, fatigue and gems that it ought to stack with other resistances. As it is now, is it really worth it to cast?

Also, I noticed that Gaia's blessing does not stack with the Robe of Calius the Druid. Should it? Does anyone know if it stacks with Elemental Armor?
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