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Old November 15th, 2004, 06:16 PM

Ironhawk Ironhawk is offline
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Default Re: Ward cumulativity

Quote:
Vynd said:
If full battlefield resistance is never going to be available, then I'd like to see full battlefield damage spells toned down somehow. Wrathful Skies in particular is so easy to cast at such a low level of research (relatively speaking, in both cases) that if I'm up against anyone with Air magic I feel like I have to design my whole strategy around it.
A simple solution to this would be to have some intermediate steps in terms of spells sizes. Cause right now the progression is:

Single target
area 1 target
area 3-4 target
entire battlefield

Why not move things like Wrathful Skies and other battlefield effect spells to level 8 or 9. Then put in an intermediate step of attack spells that have an area of effect of say 5-8. You'd probably have to tone the damage down a tad (so it didnt wipe out whole squads at a stroke) and give it some good fatigue. That done tho I think it could be effective without being unbalancing.
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Old November 16th, 2004, 11:20 AM
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Endoperez Endoperez is offline
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Default Re: Ward cumulativity

Shimmering Fields already exists. It just is harder to cast than Wrathful Wkies, so it's not casted as often.

Do you mean something like it, or a more powerful variant of the "cloud"-spells, something that works for many turns? Maybe even to the end of the battle? If so, remember that your own units would run after the remaining enemy army throught those clouds...
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