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November 17th, 2004, 09:34 AM
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Major
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Join Date: Jan 2004
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Re: PBW- Final STM Mod game.
Also, shall we restrict stellar manupulation and WMD usage or not?
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November 17th, 2004, 09:45 AM
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General
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Re: PBW- Final STM Mod game.
WMG wave motion gun ?
I have not looked at the mod at all...
THe only thing i do not like is the intel that breakes treaties... rather stupid and the PPP intel...
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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November 17th, 2004, 09:55 AM
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Major
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Re: PBW- Final STM Mod game.
Sorry, WMD - weapons of mass destruction (planet and star destroyers)
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November 17th, 2004, 12:56 PM
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Re: PBW- Final STM Mod game.
does not matter to me... do they take just as long to build in the mod as stock ??
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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November 17th, 2004, 02:57 PM
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Shrapnel Fanatic
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Re: PBW- Final STM Mod game.
What I like about the mod is that is broke stellor manupulation down so that each can be excluded individually while leaving stellor manuplation an active part of the game.
You can turn off Artifical Warp Points and Weapons Of Mass Destruction without effecting monoliths or other technology associated with stellor Manip. For this game I would say kill WMD but leave AWP.
I would also STRONGLY recommend that you turn off Sabotage.
Sabotage allows for really powerful acts of damage while Espionage just allows for information gathering and such.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 17th, 2004, 03:22 PM
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Shrapnel Fanatic
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Re: PBW- Final STM Mod game.
Or better yet, leave WMD on and leave it to the players to inforce the no WMD united galaxy mandate or something. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 17th, 2004, 04:13 PM
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Major General
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Re: PBW- Final STM Mod game.
yeah, since its a rpg game, there should be rpg reaons for not using certain things, like wmd 
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November 17th, 2004, 05:53 PM
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First Lieutenant
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Re: PBW- Final STM Mod game.
Agreed, use WMD..........
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November 17th, 2004, 06:25 PM
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Sergeant
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Re: PBW- Final STM Mod game.
have we found out which race we are going to be yet
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November 17th, 2004, 06:59 PM
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Shrapnel Fanatic
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Re: PBW- Final STM Mod game.
Yes Tesco has, and you Colnel will be playing the new race, the mud slogs. They don't really have any ship technology but they do have impressive radio active mining ability. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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