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December 13th, 2004, 11:28 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
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Re: Fools Lament III (modded) - Recruiting Now!
I always get a "connection failed"
Help ! I do not want to lose my first turn. 
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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December 13th, 2004, 11:59 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament III (modded) - Recruiting Now!
Hmmm, I am not sure what the problem could be? I run through the standard list: local firewall (most common issue!), correct server (soapyfrog.no-ip.info), correct port (2345)...
Anyway, I have not set a hosting time on this first turn... it is just set to quickhost, so you have essentially as long as you need (tempered by our patience, of course  ) to resolve the issue.
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December 13th, 2004, 01:31 PM
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Captain
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Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
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Re: Fools Lament III (modded) - Recruiting Now!
Turn uploaded.
__________________
There are three kinds of people: Those who can count and those who can not.
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December 13th, 2004, 01:59 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament III (modded) - Recruiting Now!
Ok ... worked now ... don't know what the problem was. Have not changed anything on my side.
Looks like sometime problems do just disappear 
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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December 15th, 2004, 01:20 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament III (modded) - Recruiting Now!
Alright we are now set to 24h quickhost.
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December 15th, 2004, 02:18 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
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Re: Fools Lament III (modded) - Recruiting Now!
Can we have a sort of mailing bot that sends us a notification when the game has hosted new turn?
I've been in a game hosted by someone of Qt3 that did that, and was pretty useful to avoid staling ^^ (since there're no "welcome page" as on Mose).
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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December 15th, 2004, 02:36 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Fools Lament III (modded) - Recruiting Now!
Well I am currently running on a windows server, and I know of no such utility for windows.
What we could do, if you are amenable, is set a fixed hosting time. It would slow the game down a little bit probably, but would have the advantage that you always know when the game is going to host so it's easier to make doing your turn part of your daily routine...
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