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  #1  
Old July 18th, 2001, 06:19 PM

Sinapus Sinapus is offline
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Default Re: No ruins?!

quote:
Originally posted by CW:
Do you guys really use those ruin techs? I never found those one-shot massive shield depleters and engine killers desirable... simply because they fire only one shot!



I've modded the massive planetary shield generator so that it generates phase shields and has three extra levels. Basically, you get stronger shields at shield lvl 4, 7 and 10.

(Was going to make it each shield level, but the expense of the facility made me reconsider. Upgrading it each shield level would be painful.)

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  #2  
Old July 18th, 2001, 06:39 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: No ruins?!

quote:
I've modded the massive planetary shield generator so that it generates phase shields and has three extra levels. Basically, you get stronger shields at shield lvl 4, 7 and 10.

Hey! Mee too! I left the early planetary shields as standard though.

It is too bad that my planetary armor facility dosen't work though
And neither do my planetary shield regenerators

As for the massive weapons, they are very good to use on LCs that plan to take on a Baseship.
Two MSDs could wipe out the defenses of the BS, and a third LC could tear apart the internals.
The 30 turn reload dosen't matter in this case, since your ships aren't designed to survive very long, and just need all their damage to hit in one burst before they die.

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  #3  
Old July 19th, 2001, 04:04 AM

CW CW is offline
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Default Re: No ruins?!

quote:
The 30 turn reload dosen't matter in this case, since your ships aren't designed to survive very long, and just need all their damage to hit in one burst before they die.


Isn't it much cheaper to build a bigger ship that acutally SURVIVES the fight??!?
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  #4  
Old July 19th, 2001, 04:15 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: No ruins?!

quote:
Isn't it much cheaper to build a bigger ship that acutally SURVIVES the fight??!?
Not nessesarily.
If you had 3 FGs that could take down a BB, by using the massive shield depleter and ramming warheads, it would be worth it.

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  #5  
Old July 19th, 2001, 06:49 PM

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Default Re: No ruins?!

Those weapons can be useful, when used right.
Make a fleet, put two-three ships with this one and the "strongest" ship at top of the targetting. Ths strongest ship will have nice surprise .

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  #6  
Old July 19th, 2001, 07:56 PM
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Default Re: No ruins?!

You can take out Bigger ships with escorts if you design them with with the enemy weakness in mind.
I have attacked Battleships that had no missle defense with missle escorts and won.
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  #7  
Old July 19th, 2001, 08:05 PM
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Default Re: No ruins?!

Exactly!

The most common "weakness" is a heavy reliance on heavy shield generators, which are neutralized by the Massive Shield Depleter.
With the pitiful armor in classic SE4, you have no choice but to load up on shields for defense.

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