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July 18th, 2001, 06:19 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: No ruins?!
quote: Originally posted by CW:
Do you guys really use those ruin techs? I never found those one-shot massive shield depleters and engine killers desirable... simply because they fire only one shot!
I've modded the massive planetary shield generator so that it generates phase shields and has three extra levels. Basically, you get stronger shields at shield lvl 4, 7 and 10.
(Was going to make it each shield level, but the expense of the facility made me reconsider. Upgrading it each shield level would be painful.)
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...can you and your associates arrange that for me, Mr. Morden?
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July 18th, 2001, 06:39 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: No ruins?!
quote: I've modded the massive planetary shield generator so that it generates phase shields and has three extra levels. Basically, you get stronger shields at shield lvl 4, 7 and 10.
Hey! Mee too! I left the early planetary shields as standard though.
It is too bad that my planetary armor facility dosen't work though 
And neither do my planetary shield regenerators
As for the massive weapons, they are very good to use on LCs that plan to take on a Baseship.
Two MSDs could wipe out the defenses of the BS, and a third LC could tear apart the internals.
The 30 turn reload dosen't matter in this case, since your ships aren't designed to survive very long, and just need all their damage to hit in one burst before they die.
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July 19th, 2001, 04:04 AM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: No ruins?!
quote: The 30 turn reload dosen't matter in this case, since your ships aren't designed to survive very long, and just need all their damage to hit in one burst before they die.
Isn't it much cheaper to build a bigger ship that acutally SURVIVES the fight??!?
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July 19th, 2001, 04:15 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: No ruins?!
quote: Isn't it much cheaper to build a bigger ship that acutally SURVIVES the fight??!?
Not nessesarily.
If you had 3 FGs that could take down a BB, by using the massive shield depleter and ramming warheads, it would be worth it.
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July 19th, 2001, 06:49 PM
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Corporal
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Join Date: Apr 2001
Location: Beer-Sheva, Israel
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Re: No ruins?!
Those weapons can be useful, when used right.
Make a fleet, put two-three ships with this one and the "strongest" ship at top of the targetting. Ths strongest ship will have nice surprise  .
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July 19th, 2001, 07:56 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
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Re: No ruins?!
You can take out Bigger ships with escorts if you design them with with the enemy weakness in mind.
I have attacked Battleships that had no missle defense with missle escorts and won.
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July 19th, 2001, 08:05 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: No ruins?!
Exactly!
The most common "weakness" is a heavy reliance on heavy shield generators, which are neutralized by the Massive Shield Depleter.
With the pitiful armor in classic SE4, you have no choice but to load up on shields for defense.
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