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  #1  
Old December 17th, 2004, 03:27 AM

Crash Crash is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

I think restarting would be more convenient than 72 hrs between turns.

If we restart, I'd vote to revisit the upgrading to 2.15 issue then. By then everybodies other games may be upgraded as well.
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  #2  
Old December 17th, 2004, 09:33 AM

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Default Re: Fools Lament III (modded) - Recruiting Now!

I think restart 2
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  #3  
Old December 17th, 2004, 09:46 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

We haven't decided on a restart yet though, so don't forget to get your turns in until we do.

I don't care wether we restart or not.
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Old December 17th, 2004, 05:38 PM

Jurri Jurri is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

What says Soapy? I'd prefer continuing, though won't object to a restart either. Upgrading I support anyway; it might as well be us who find the bugs
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  #5  
Old December 17th, 2004, 05:53 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Well I'd rather not restart, I dont see any need for it even if we do upgrade to v2.15.

I dont really want to have a 2 week+ pause either. So I would say we go to 72 hour quickhost. I am SURE everyone will manage to connect once every three days, or at worst, stale a turn!
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Old December 17th, 2004, 10:56 PM

The Panther The Panther is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

I did notice there were 3 stales Last turn, including T'ien Ch'i who has yet to make a move in the game (I think).
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  #7  
Old December 18th, 2004, 12:38 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Rather not restart, either.
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Old December 18th, 2004, 02:47 AM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
The Panther said:
I did notice there were 3 stales Last turn, including T'ien Ch'i who has yet to make a move in the game (I think).
I thought the first turn didn't host until everyone submitted.
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