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				December 16th, 2004, 04:58 PM
			
			
			
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 First Lieutenant |  | 
					Join Date: May 2004 
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				 Re: Fools Lament III (modded) - Recruiting Now! 
 Gone? i.e. vanished without explanation? |  
	
		
	
	
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				December 16th, 2004, 05:55 PM
			
			
			
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				 Re: Fools Lament III (modded) - Recruiting Now! 
 Patch, how does patch work with multiplayer, can I use patch in 1 mp game and not in 1 map and in 1 sp game all same time? |  
	
		
	
	
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				December 16th, 2004, 06:19 PM
			
			
			
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 Corporal |  | 
					Join Date: Apr 2004 Location: Norcal 
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				 Re: Fools Lament III (modded) - Recruiting Now! 
 yep, gone as in he was never there.  This is important because without him cranking out vinemen/ogres, it makes it significantly easier for someone to roll Pangaea early. |  
	
		
	
	
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				December 16th, 2004, 06:50 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Fools Lament III (modded) - Recruiting Now! 
 Nappa: not sure what to do about that...
 Legacyspy: If you patch your game, you will still be able to play I think but you will see mismatched battle replays.
 
 However I think we should patch the server to v2.15. The benefits of doing so are great, especially for server stability.
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				December 16th, 2004, 07:36 PM
			
			
			
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 Corporal |  | 
					Join Date: Sep 2004 
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				 Re: Fools Lament III (modded) - Recruiting Now! 
 we are what, turn 2? we could just restart in the new year,patched and restarted w/ the players interest high(instead of super slow for holidays then try to get players to come back to it).
 Just a suggestion.
 (i perfer this over a 72 hrs grind through the holidays)
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				December 17th, 2004, 02:47 AM
			
			
			
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 Corporal |  | 
					Join Date: Feb 2004 
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				 Re: Fools Lament III (modded) - Recruiting Now! 
 I have no problem restarting in the new year.I'd prefer not to patch the game until mosehansen has been patched, I don't like having multiple installs
 odd_enuf
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				December 17th, 2004, 03:27 AM
			
			
			
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 Private |  | 
					Join Date: Dec 2000 Location: Martinez, Ca, USA 
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				 Re: Fools Lament III (modded) - Recruiting Now! 
 I think restarting would be more convenient than 72 hrs between turns.
 If we restart, I'd vote to revisit the upgrading to 2.15 issue then.  By then everybodies other games may be upgraded as well.
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				December 17th, 2004, 09:33 AM
			
			
			
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				 Re: Fools Lament III (modded) - Recruiting Now! 
 I think restart 2 |  
	
		
	
	
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				December 17th, 2004, 09:46 AM
			
			
			
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 Corporal |  | 
					Join Date: Nov 2004 Location: Swe 
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				 Re: Fools Lament III (modded) - Recruiting Now! 
 We haven't decided on a restart yet though, so don't forget to get your turns in until we do.
 I don't care wether we restart or not.
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				December 17th, 2004, 05:38 PM
			
			
			
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 Captain |  | 
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				 Re: Fools Lament III (modded) - Recruiting Now! 
 What says Soapy? I'd prefer continuing, though won't object to a restart either. Upgrading I support anyway; it might as well be us who find the bugs   |  
	
		
	
	
	
	
	
	
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