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  #1  
Old December 18th, 2004, 02:47 AM

Yossar Yossar is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
The Panther said:
I did notice there were 3 stales Last turn, including T'ien Ch'i who has yet to make a move in the game (I think).
I thought the first turn didn't host until everyone submitted.
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  #2  
Old December 18th, 2004, 10:07 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

About the Pangean treelord. Pangea doesn't start with a treelord. He didn't disappear. You never had one.
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  #3  
Old December 18th, 2004, 10:27 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

After messing with the map file I've figured the command adding the treelord in is erranous. It says [#commander "Treelord"].
The proper command is
[#commander "Dying Treelord"]. Or one of the other treelords.

There is no commander type called Treelord.
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Old December 18th, 2004, 10:28 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: Fools Lament III (modded) - Recruiting Now!

Quote:
ckfnpku said:
About the Pangean treelord. Pangea doesn't start with a treelord. He didn't disappear. You never had one.
Pangaea should start with a Treelord (at least in my original Nasty Edition setup). The only thing I can think of is that either:

a) Soapyfrog has removed it - which would be evil, as it is an important part of Pangaea's arsenal, but he is in charge

b) Zen's mod, which you are using, renames the Treelords such that no match is found on <commander "Treelord"> in the .map file, which would be a nasty incompatibility but easily resolvable for future games be editing the .map you are using
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  #5  
Old December 18th, 2004, 10:30 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

B it is.
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Old December 18th, 2004, 10:32 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Also, it looks to me like the map is set to victorypoints with this command
#victorycondition 1 7
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  #7  
Old December 18th, 2004, 10:42 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Another thing. With the powerful treelords in this mod, who Pangaea will snatch all of, it might be reasonable to remove one or two sites in the Pangaean lands.
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  #8  
Old December 18th, 2004, 12:58 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

I think we should fix the treelord and restart. The treelord is pangea's extra hero - everyone else gets one.

Tien Chi also staled the first couple of turns as well - it would be a real bother to have him go AI by turn 5 or be so far behind everyone else.

I've only invested 20 minutes into this game so far, so I don't think it would be a big deal, except for SoapyFrogs time as administrator...
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