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  #1  
Old December 19th, 2004, 09:38 PM

Crash Crash is offline
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Default Re: Server Problems

Turin:
I don't know the specifics of your other game, so I'm not sure by what you mean by very early. Bear in mind also that this game is VH research., in my case, I was no where near being able to field a non-undead force before turn 2x, especially considering that Ulm had outbid me for the merc bands. Though I admit, I am new to this game, someone else would probably have done better.

In THIS game, Ulm and Man both essentially rushed towards my start, templing all the way in order to show up at my door with a priest horde. That is a tactic that is only possible if you have assurances from your neighbors that they will support you. The ONLY thing that strat is good for is removing Ermor early.

In the case of man, easy neutrals were bypassed in an effort to go straight towards my starting territory. From what I've heard, the turn files of this game will be available at the end. Check them out and see how legit it looks to you, it is possible that I'm way off base. If I am wrong, I apologize, and will happily do so again.

I had thought the whole thing was an amazing coincidence until I:

1) more fully scouted man and ulms territory and noted their expansion patterns.
2) visited the QT3 Boards- to congratulate Ulm on a game well played- and found out that all 4 of the guys who've been fighting me hang out in the same spot, and a fifth guy (Jotun) said he hopes that the other nations leave alone those nations fighting ermor and those nations supporting that fight- implying that he was supporting an effort vs Ermor.

Caelums involvement... may be coincidental, may not be. The timing of his attack is suspect, though his army is of a more realistic composition.

As Ermor, I expected to lose-but have some fun doing it, I expected to have no friends, and to come into conflict with multiple players. What I did not expect was the apparently pre-meditated attention, and the amount of coordination involved -5 players??? who in their right mind wants to go 1v5 from turn 1?

Will the cooperation end once Ermor is gone? Maybe.. or maybe it will have to be re-visited to deal with the next one on the hit list. The important thing here is that you have a block of 4 (formerly 5) players all acting in concert, from the game's beginning. This needed to be publicized.

Was it one group of 5? Or 2 Groups of 2 and an opportunist all working the same direction? I am not sure. Does that distinction matter? I think it might, but again, I'm not sure.

'Cheating'? I would say no. Bad form? I think it is, and it doesn't matter what side of it I am on. Though this was only my second MP dom2 game, maybe this stuff is par for the course.

If this is a problem with all fixed start maps... it really blows.
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  #2  
Old December 20th, 2004, 10:19 AM

Turin Turin is offline
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Default Re: Server Problems

With very early I mean turn 5-6. It is a game with very hard research and 6 starting provinces.
I managed to hold out with lots of wraith centurions, the fatigue effect form cold 3, my dominion of 10 guaranteeing my wraith centurions immortality and luck( getting militia events in besieged castles etc) .
The problem with ermor is that the armies continually grow without ermor having to pay anything for it.
That means lategame itīs really hard to breach castle walls, especially once ermor has access to ghostriders and can wipe out any nonserious army for a very low gem cost.

If you play ermor vs good players, they will gang up on you early. If you donīt like that fact play a different nation.

You even say that you expect to have no friends and be attacked by multiple players. Why should they wait to attack you in a game with indie strength 9?
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Old December 20th, 2004, 12:45 PM

Crash Crash is offline
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Default Re: Server Problems

Turin: You may be right.

This was not a case of me thinking people should "wait to attack", heck, I was the one who attacked first. There is a difference between aggressive expansion and what has happened this game.

But hey, none of that matters. In the spirit of aggressive, out of game diplo being the mark of a 'good player', I'm still looking for allies.

I know.. if I was really good, I'd have handled this diplo stuff prior to game kick off, but I'm still learning .
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  #4  
Old December 21st, 2004, 01:32 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Server Problems

Quote:
Crash said:
who in their right mind wants to go 1v5 from turn 1?
Why are you playing Ermor on a map that sticks Ermor right in the middle of 5 enemies if you don't want it to be 1 vs 5 from the first turn? Your starting position is not a secret, and any living nation will certainly want to get rid of you or bottle you up in less than a dozen provinces before turn 20 if they can do it.

Quote:
This needed to be publicized.
I never cease to be amazed at the behaviour of people who complain when they lose to an alliance. That's the nature of the game, and if you don't work the diplomacy angle you will end up losing.

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Bad form? I think it is, and it doesn't matter what side of it I am on.
It's not bad form. It's perfectly acceptable, standard, expected behaviour in a game that rewards you well for taking out an opponent early.

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Though this was only my second MP dom2 game, maybe this stuff is par for the course.
Well, then as a complete MP newbie, you shouldn't really have expected to Last more than a couple dozen turns against competent aggressive players anyways.

Quote:
If this is a problem with all fixed start maps... it really blows.
The problem is that you see it as a problem. It's not hard to create a coalition of 5 nations to agree to take out Ermor early once you know where they are, and it's really easy to find them given only a small amount of cooperation.
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Old December 21st, 2004, 02:50 AM

Crash Crash is offline
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Default Re: Server Problems

Graeme:
Thanks for the feedback.

Though I am new to Dom2, I'm not new to multiplayer strat games in general. The "ok, let's goon-squad that guy" tactic is pretty universal across every strat game I've ever encountered, with pretty much the same results.

I'm going to take you at face value here and assume that you're right about Ermor being some kind of hostility-magnet, though In the Euro-wars 2 game- my first MP one, that did not seem to be the case.

Tell me experienced Dom2 guy:
Am I a 'good player' if me and 4 buddies decide we're going to take out playerX before any of us have contact with him/her? And when we do so.. is playerX a poor player if he/she calls us on it?

I'm just making sure here, if I read you right, your answers to the above should be yes and yes.

Also:
I'm not trying to throw stones here. I am new to this game, and this community. This particular game has been a negative experience for me. I would like to know the 'ground rules' you people go by so I can make my decision as to whether this hobby is really for me or not. So far, it looks like more than one player are under the impression that Ermor is not defeatable 1v1, so alliances are mandated, what other nations have that stigma? Also the diplo... what is the accepted standard? Always team with people I know/like outside of the game? Diplo by national preference (ie Marignon vs Ermor)? Or Diplo as to what is actually advantageous for my country at any particular time?

Thanks,
Crash.

*Grame: Completely unrelated question: What game were you checking out that you reg'd here in 2000? *
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Old December 21st, 2004, 10:44 AM

The Panther The Panther is offline
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Default Re: Server Problems

My opinion is to pretty much ignore anything Graeme Dice says, as his advice is typically quite poor. You can see from many of his past Posts that he is frequently in the minority on lots of issues. Also, he loves to flame people unnecessarily.

ANY pre-game alliances should be announced before the game starts so that the other players can decide whether or not to play that way and form their own counter-alliances. Anything else is highly unethical. The best you can do as a response is tell everyone when it occurs (like you did) so that other folks know the truth about certain people. Of course, players can always change their handles and do it again. And unfortunately, there are far too many 'Norfleets' in the multi-player gaming communities who have to win at all costs. At least there seems to be fewer of this type in Dominions than there are in Starcraft and many other games.

A possible solution to the pre-game alliance problem is for the developers to come up with a team concept in addition to the standard FFA scenario. I doubt this will happen anytime soon, though.
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  #7  
Old December 21st, 2004, 02:50 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Server Problems

Quote:
The Panther said:
My opinion is to pretty much ignore anything Graeme Dice says, as his advice is typically quite poor.
Well, since I've yet to see any useful advice from you, I'll simply return the favour.

Quote:
You can see from many of his past Posts that he is frequently in the minority on lots of issues. Also, he loves to flame people unnecessarily.
You really like to whinge, don't you. I flame people who deserve it, and right now, you deserve it.

Quote:
ANY pre-game alliances should be announced before the game starts so that the other players can decide whether or not to play that way and form their own counter-alliances. Anything else is highly unethical.
Go cry me a river. If there are no house rules about pre-game diplomacy, then anything goes. If you want to play a different type of game, then start your own and make the players anonymous.

Quote:
A possible solution to the pre-game alliance problem is for the developers to come up with a team concept in addition to the standard FFA scenario. I doubt this will happen anytime soon, though.
That's right, since it isn't actually a problem.
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Old December 22nd, 2004, 05:44 AM
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Saeter Saeter is offline
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Default Re: Server Problems

Quote:
Graeme Dice said:

Quote:
ANY pre-game alliances should be announced before the game starts so that the other players can decide whether or not to play that way and form their own counter-alliances. Anything else is highly unethical.
Go cry me a river. If there are no house rules about pre-game diplomacy, then anything goes. If you want to play a different type of game, then start your own and make the players anonymous.


Not that my opinion matters really but I have to agree with Greame on this. How could pregame diplomacy not be allowed, if nothing is said about it? Even if it was an established community house rule, this is an open forum and some players may never have played a MP game of any kind before and would have to be told.

Still, actually I'm playing a Space Empires IV game where only in-game diplomacy is allowed and it's a very good house rule . Makes coordination less powerful because of the 1 turn message delay and also you don't have to put lots of time into diplomatic emailing. I like diplomatic emailing, but it gets quite time consuming when playing many games.
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Old December 24th, 2004, 04:39 PM

Huntsman Huntsman is offline
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Default Re: Server Problems

Just found this thread. Whew...

I'm playing Pangaea and there was indeed pre-game discussion about dealing with Ermor quickly. I'm somewhat a newbie too but that has always seemed to be a goal of Ermor's neighbors in my other games--essentially, remove Ermor before it becomes unstoppable. *shrugs* I'm not even fully aware of the logic behind "why" Ermor has big target on its back but I've been around long enough to know that it does and that it's prudent to get them out of the game ASAP.

When I found out I was about as close to Ermor as one could get I had two thoughts: 1) go with Carrion Woods and ally with Ermor or 2) go regular Pangaea and fight Ermor.

That's about all there was to it. "Oh look, Ermor is my neigbor so I either join him or fight him". I don't see how this can be considered bad form or (OMG!)cheating. It's purely a diplomatic/strategic decision. hell, I say the same thing in every game really, no matter who my neighbors are.

Anyway, although I agreed to this war with Ermor I have never actually invaded him though I am trying to keep him from taking over Ulm and, thus, surrounding me on 3 sides.

Crash, sorry you weren't aware of that massive target on Ermor's back. FOr that reason I'll probably never play Ermor in an MP game. I much prefer having friends. I had no idea what your skill level was. Had I known before the game started I might have gone with my #1 option, with Carrion Woods, and approached you with an alliance offer. I like allying with newbies like me to take on the vets!
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  #10  
Old December 21st, 2004, 02:56 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Server Problems

Quote:
Crash said:
Tell me experienced Dom2 guy:
Am I a 'good player' if me and 4 buddies decide we're going to take out playerX before any of us have contact with him/her?
That means that you're good at diplomacy, which is the single most important part of the game.

Quote:
And when we do so.. is playerX a poor player if he/she calls us on it?
No. A player who complains about in-game alliances is whining however when there are no pre-game rules about alliances.

Quote:
This particular game has been a negative experience for me.
I don't see why it's a negative experience. In any given Dom2 game, only 1 out of the 17 people will win. As such, you shouldn't expect to win more than 1/17 games at the most, and losing early simply means that you can move on to more games.

Quote:
So far, it looks like more than one player are under the impression that Ermor is not defeatable 1v1, so alliances are mandated, what other nations have that stigma?
It's not that people think that Ermor can't be defeated, it's that Ermor permanently depopulates the provinces. People attack them because they want to keep you bottled up in a few provinces for as long as possible.

Quote:
Also the diplo... what is the accepted standard?
Make alliances with whoever you want, whenever you want.

Quote:
*Grame: Completely unrelated question: What game were you checking out that you reg'd here in 2000? *

Space Empires IV
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