.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Dungeon Odyssey

Reply
 
Thread Tools Display Modes
  #1  
Old December 22nd, 2004, 12:29 PM

ace joh ace joh is offline
Corporal
 
Join Date: Aug 2002
Location: belgium
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
ace joh is on a distinguished road
Default Re: Christmas module (v 1.0 released)

Yeah, I might release a small sneak peak of DOWW2 (cool name ), could use some balancing thoughts...

Only played a short while (not enough time), but looks great so far, the forest seems really big when it's dark
I'd suggest turning the chests into oversized presents btw
__________________
http://www.projectxenocide.com
Reply With Quote
  #2  
Old December 22nd, 2004, 07:53 PM

DarkStar DarkStar is offline
Corporal
 
Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
Thanks: 0
Thanked 0 Times in 0 Posts
DarkStar is on a distinguished road
Default Re: Christmas module (v 1.0 released)

I didn't have much time to play but I found a few spelling errors.

- On the opening story the word CHRISTMASS should only have one S and the end of the word

- In Hibburck's dialog choice #2 - the word CAREFULL should be spelled CAREFUL

That is all I found so far. I should have more time to play soon. I love the look of the module so far.

Awesome work!!
Reply With Quote
  #3  
Old December 23rd, 2004, 12:02 PM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Christmas module (v 1.0 released)

Quote:
ace joh said:
Yeah, I might release a small sneak peak of DOWW2 (cool name ), could use some balancing thoughts...
Good news
Let me know when you have something that's ready for testing
Quote:
ace joh said:
I'd suggest turning the chests into oversized presents btw
Good suggestion about the presents .

Also I'll run the conversations in the module through a spell checker...

I'm going to try and get a small patch out before christmas, (the module will quite likely be outdated soon after ).
Did anyone else find bugs, or are there play balance or other suggestions?
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #4  
Old December 23rd, 2004, 03:17 PM

ace joh ace joh is offline
Corporal
 
Join Date: Aug 2002
Location: belgium
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
ace joh is on a distinguished road
Default Re: Christmas module (v 1.0 released)

I found two terrain errors so far (currently exploring the ice cave), one is in the ice lake, where you can move through one of the forest images. Looking at the terrain file, it seems to be those 'possible chest location' terrains?
Also was a bit surprised you could shoot through forests, but I suppose that was intentional

Another bug was in the ice cave, where one corner simply showed a massive rock cube instead. Don't know how to take a screenshot, unfortunately, can't show you.

About balance, well, I suppose characters with light spells have a slight advantage? My thief can't really use bows and other two handed weapons, unless there's another light source nearby.

That's all for now, I'll let you know if I find more.

Oh yeah, perhaps that message box you get when finding wurrick is a bit overkill, for that one sentence
__________________
http://www.projectxenocide.com
Reply With Quote
  #5  
Old December 23rd, 2004, 03:57 PM
henk brouwer's Avatar

henk brouwer henk brouwer is offline
Sergeant
 
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
henk brouwer is on a distinguished road
Default Re: Christmas module (v 1.0 released)

Quote:
ace joh said:
I found two terrain errors so far (currently exploring the ice cave), one is in the ice lake, where you can move through one of the forest images. Looking at the terrain file, it seems to be those 'possible chest location' terrains?
Also was a bit surprised you could shoot through forests, but I suppose that was intentional


Not intentional, but it is a nice feature . What setting controls whether you can fire shots through an object or not? (I won't change it but it's nice to know)

The 'possible chest locations' are a small trick to make sure chests are not always on the same location in a tile, there was indeed an error in the entries for the trees that could replace the chests in both the forest and icelake maps. thanks .

Quote:
ace joh said:
Another bug was in the ice cave, where one corner simply showed a massive rock cube instead. Don't know how to take a screenshot, unfortunately, can't show you.

I know which section of the icecave you mean, I already found it, and another simillar one.
Quote:
ace joh said:
About balance, well, I suppose characters with light spells have a slight advantage? My thief can't really use bows and other two handed weapons, unless there's another light source nearby.

Hmm that one might be harder to fix.. I do want to keep the module dark.. It seems to fit the story better. I'll put in one of those miner helmets, which have a light attached.. that should keep your hands free. (It will be a bit more costly than lanterns ofcourse)

Quote:
ace joh said:
That's all for now, I'll let you know if I find more.

Oh yeah, perhaps that message box you get when finding wurrick is a bit overkill, for that one sentence
Hmm . I remember typing down that text, and thinking to myself: ' I should write down something more significant and profound here at some later stage' Obviously that never happened .
__________________
Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
Reply With Quote
  #6  
Old December 23rd, 2004, 05:48 PM

ace joh ace joh is offline
Corporal
 
Join Date: Aug 2002
Location: belgium
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
ace joh is on a distinguished road
Default Re: Christmas module (v 1.0 released)

I believe shots are regarded as air 'units', so setting an object to allow air travel allows shots to pass through.

Also found two more terrain errors : this time the shores are incorrect, one in the Ice Lake (on the way to the entrance to the ice cave), and one in the ice cave, unfortunately I can hardly tell you where to look

About the darkness, It's still manageable because there's a good amount of light sources in the cave, and I found an orb giving +1 light radius . Although that miner helmet would still be nice!

Oh well, don't mind the text, the story never was this module's strong point anyway
Actually, stories are no strong points of DO... Or any roguelike, for that matter

edit : oh yeah, maybe the alpha for DO WW2 can be released before christmas, depends when I complete this module (damn you )

edit2 : managed to finish the module , highly entertaining, even though I apparently dragged +/-150 weight worth of keys around for nothing... Who did the voice acting for santa?

Maybe the sledge is a bit too close by the entry point? I had only seen half the map and I could already finish if I wanted...
__________________
http://www.projectxenocide.com
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.