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  #1  
Old February 2nd, 2005, 12:33 AM
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Default Re: Mod interest check

I'm ready to play a new mod.
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  #2  
Old February 3rd, 2005, 06:19 PM

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Default Re: Mod interest check

I'll work on it, then.

Points that might be interesting so far:
-the component level system is gone. It uses a more SEIV styled system

-that means that leveling up improves your crew skills only.

-Enemy ships also have effective crew levels now..and like many RPGs, enaging an enemy who's much higher level is likely to mean your death.

-enemy ships don't drop fully functional components anymore. Most of the time unless you get lucky, you'll have wreckage that isn't useful for anything but selling (at a much-reduced price).

-The general gameplay has less of an arcade feel, more of a capital ship feel, and I've tried to balance it so trading, hunting and mining (yes, mining) are all viable options.

-Do enough missions against one side, and they'll get pissed and start shooting you.

-You start out as a civilian, with an option to join the military. Joining means you're much more restricted on mission options, but gives you access to better gear. Mount that heavy gun on your civilian ship and you better hope no government ships get close enough to scan you..

One question though. I'm thinking about putting in heavier craft and Escorts the player can buy. The problem is SF doesn't have code for that, so I have to use the fighter bays.

Is it too much to ask players to use the honor system there, and not launch heavy bombers from a bay that only accomodates light fighters?
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  #3  
Old February 4th, 2005, 12:07 AM
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Default Re: Mod interest check

Did someone say 'Mining' in a Starfury Mod? Well, that's just the kind of bait that gets this guy's attention. Now I'm looking forward to this new mod.

Hot dang, Mining in SF. Now that sounds sweet, I wonder how you're going to manage that.

Cheers!
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  #4  
Old February 4th, 2005, 01:42 AM

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Default Re: Mod interest check

There are several ways (good, cheesy, and extra-cheesy), it depends on how Starfury handles them. The best one I suspect is going to be a MASSIVE resource hog. :/
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Old February 5th, 2005, 06:05 AM
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Default Re: Mod interest check

Quote:
David E. Gervais said:
Did someone say 'Mining' in a Starfury Mod? Well, that's just the kind of bait that gets this guy's attention. Now I'm looking forward to this new mod.

Hot dang, Mining in SF. Now that sounds sweet, I wonder how you're going to manage that.

Cheers!
My guess is a new faction that has only weaponless "satellites" to represent mineable asteroids. They would drop resources (components) after you "blow them up," which you would then go and sell.

Quote:
-You start out as a civilian, with an option to join the military.
Will this be doable at any date?
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  #6  
Old February 5th, 2005, 03:10 PM

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Default Re: Mod interest check

That's plan one for the mining. Except IIRC there is actually a target type for asteroids. The problem is AI..which this immobile, unarmed rocks WILL have, go figure..takes up a lot of resources. Its also the reason that most planets won't be destroyable.

Given the number of asteroids most of my systems have, it may not be feasable. The other option is having fewer asteroids to blow up, or having one in the center of each cluster that acts as a "node", representing mining the entire cluster. If that doesn't pan out either, there's always the El Cheapo option: giving those node asteroids a "shuttle over" option. You'd then go to a mining menu, and depending on the equipment in your ship, some ore would be deposited in your hold.

You'll be able to mine certain planets as well, but it'll be more difficult and require heavier equipment, and it'll only use the el cheapo option.

" Will this be doable at any date? "

At any game date? Not exactly. If you turn the initial offer down you can't do that mission tree. What you can do is get a merc license, and/or join the reserves. The reason for that is the military missions will be carefully balanced for the player only having a certain amount of resources, and if you can spend months gathering cash beforehand that won't work.
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  #7  
Old February 5th, 2005, 10:09 PM
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Default Re: Mod interest check

Why not just have a few random "treasure horde" asteroids with various pirate goods?
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Old February 5th, 2005, 10:13 PM

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Default Re: Mod interest check

That would work but not quite what I was shooting for.
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