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Old February 16th, 2005, 03:41 PM
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Default Re: Capship Mod

And I don't think I'll be able to do it. I've looked at AI files sometimes, but i couldn't make heads or tails out of it (at least the Research file, Speech is easier than enything and Construction is also comprehensible... somewhat. But Research will require the most major tweaks. I'll probably let someone else handle that... any volunteers? it's gonna be a tough job, though.)

Btw, happy birthday, Nodachi.
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Old February 16th, 2005, 03:49 PM
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Default Re: Capship Mod

Thank you, StrategiaInUltima.

My advice is to concentrate on getting everything working the way you want and then worry about the AI. I'm not an expert but I know my way around the files well enough to give you a hand with the AI.
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Old March 2nd, 2005, 02:58 PM
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Default Re: Capship Mod

Just a queation... how can you make drones move? I've tried, but nothing will work... The drone shows that it has movement, but it will not move and will die in the next turn.
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Old March 2nd, 2005, 03:40 PM
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Default Re: Capship Mod

Does the drone have supplies? Drones with 0 supplies are destroyed at the end/beginning of the turn. Note that drones do not have a "move to" order. You can order them to attack a warp point and they will warp through, or order them to attack a target and they will do so.
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Old March 14th, 2005, 12:23 PM
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Default Re: Capship Mod

eeeeerm..... I have NO IDEA what could be causing that.

The "restricted trait" record entries in RacialTraits don't work, do thay? If they do, well then, it's probably that, I'd say. You can't have Bronze and Iron Age Technology at the same time. (Bronze age technology? Greeks in space!)
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Old March 14th, 2005, 12:25 PM
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Default Re: Capship Mod

Happens with a blank empire with just names at the top.
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