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  #1  
Old February 16th, 2005, 03:56 PM
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Default Re: Capship Mod

I know, and I think that about half of the AI files shouldn't pose that much of a problem... I mean, the Design Creation works approximately the same as the Quadrant Types and Happiness (in my eyes). It's just that Research will be a pain in the frickin butt to mod...
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Old February 16th, 2005, 04:03 PM
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Default Re: Capship Mod

About the best way to do the research files for a mod is to play as the race you're working on a few times keeping track of what you research and go with whatever way works out the best. It's a PIA but it's about the only way to go.
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Old March 2nd, 2005, 04:34 PM
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Default Re: Capship Mod

Ten units of supplies. I tried using "Attack" to get it to an adjacent square but it wouldn't work.
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Old March 2nd, 2005, 04:42 PM
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Default Re: Capship Mod

Check Settings.txt. Drones lose 200 supplies each turn.

Note that the drone will not be able to move at all if its engines require more supplies per sector than it has in storage.
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Old March 14th, 2005, 02:34 PM
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Default Re: Capship Mod

I have NO IDEA what could be causing it Joint Chief..... I will have a planet of programmers look at it when we've annihilated the filthy, inferior B&G.
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Old March 14th, 2005, 02:52 PM
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Default Re: Capship Mod

Already eliminated. Now look into it!
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