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  #1  
Old February 20th, 2005, 05:47 PM

kerensky kerensky is offline
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Default Re: Capship Mod

Just a question but how large is the largest ship in your mod???
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Old March 14th, 2005, 11:13 AM
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Strategia_In_Ultima Strategia_In_Ultima is offline
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Default Re: Capship Mod

Realism is NOT playable, and I've given up on it for now. The main reasons why you would build the early SLVs and RLVs is completely negated by the game code. If SEV allows you to mod the amount of units a planet can launch, I will restart it, but if not it's dead.

As for Capship, the latest version is a few pages back (0.801). Am currently working on the armor system, though I may think I've gone a little too far..... as it is you can have really strong armor by the time you can build Battle Destroyers (or earlier). Am thinking about giving all shield gens shield regen ability to allow for a tradeoff; armor is EXTREMELY tough but you will get through, and shields regenerate themselves.
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Old March 14th, 2005, 11:33 AM
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Default Re: Capship Mod

Meh, no AI... Ah well, at least I can design some uberships
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Old March 14th, 2005, 11:47 AM
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Default Re: Capship Mod

What the heck is wrong with your mod? I keep getting index out of bounds errors!
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