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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

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  #1  
Old February 26th, 2005, 08:23 PM

msew msew is offline
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Default Re: Team Game Starting

yeah we will be using all of the zen mods with the latest version of each at game start
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  #2  
Old February 28th, 2005, 04:15 PM

Ironhawk Ironhawk is offline
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Default Re: Team Game Starting

Well, if we have 4 people then should be think about begining the game? 2x2?
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  #3  
Old February 28th, 2005, 06:35 PM

quantum_mechani quantum_mechani is offline
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Default Re: Team Game Starting

To keep the nation picking going: I'll take Ulm.
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  #4  
Old February 28th, 2005, 06:43 PM
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Arralen Arralen is offline
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Default Re: Team Game Starting

Ok, I'm in.
I'm not shure about the nation, will have to think about it.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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  #5  
Old February 28th, 2005, 07:03 PM

Ironhawk Ironhawk is offline
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Default Re: Team Game Starting

I would like to propose a new house rule: no pop-killing dominion. Death-3 is fine if you want to take that but the really vicious pop-killing dominions of Ermor, Pan CW, etc, would be outlawed. IMO they break the mechanics of war in dom2. There is no incentive to attack a player like this because thier lands give you no income.
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