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  #1  
Old February 28th, 2005, 02:40 AM
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Default Re: The Vine Ogre

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Graeme Dice said:

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In any case, 200 VOs is a reality by turn 20, while a good sized group of Ivy Kings probably is not.
Do you seriously have 150 nature gems to throw away that early in the game?
You mean with out getting any Ivy Kings .

I think you could increase the Ivy King price to 30 nature gems, and decrease their summoning bonus to +2 and they would STILL be a good cast. Anyone disagree?

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Old February 28th, 2005, 03:29 AM
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Default Re: The Vine Ogre

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BigDaddy said:You mean with out getting any Ivy Kings .
Ivy Kings aren't exactly early game.

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I think you could increase the Ivy King price to 30 nature gems, and decrease their summoning bonus to +2 and they would STILL be a good cast. Anyone disagree?
I do. To get any benefit out of an ivy king opposed to a vine crown on two mages, you'll have to have the ivy king cast for 15 turns.
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Old February 28th, 2005, 11:23 AM

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Default Re: The Vine Ogre


Why not mod vine orges to cost more, and see if any one still uses them and/or if it makes the game more fun?
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  #4  
Old February 28th, 2005, 05:23 PM
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Default Re: The Vine Ogre


Raising the price of vine-ogres could get some upset. It would be more friendly to drop the gem price of other cheap summons like the salamander, cave drake, wyvern, ice drake, etc... . I never summon these since they just are not worth the price.
Another idea would be making these disliked summons have more life and better stats.
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  #5  
Old February 28th, 2005, 06:15 PM

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Default Re: The Vine Ogre

Exactly NT Jedi!

Somewhere near the top of the thread it was suggested that Vine Ogres were clearly too cheap because everyone used them, and no-one uses the other early game summons.

So naturely the proposal is to nerf them, thus presumably ensuring that nobody uses Vine Ogres either.

If no-one tends to use any of the other early game summons - even those without easy access to Vine Ogres - then surely it's those other summons that are the problem. The answer doesn't have to be making them cheaper either - maybe better, or more interesting in some way.

And while VOs are a good deal, I haven't seen anyone dominate a game with them. They're still cannon-fodder.
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Old March 3rd, 2005, 06:08 PM
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Default Re: The Vine Ogre

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Mark the Merciful said:
Exactly NT Jedi!

Somewhere near the top of the thread it was suggested that Vine Ogres were clearly too cheap because everyone used them, and no-one uses the other early game summons.

So naturely the proposal is to nerf them, thus presumably ensuring that nobody uses Vine Ogres either.

If no-one tends to use any of the other early game summons - even those without easy access to Vine Ogres - then surely it's those other summons that are the problem. The answer doesn't have to be making them cheaper either - maybe better, or more interesting in some way.

I wish I said that.
Anyhow, I meant it.
Basically, this thread of mine only makes sense together with the "Low Level Summons" thread, where the general gist of things is to make high-powered summons less attractive and decrease the numbers of no-brainers.
VOs are still no-brainers for me in terms of low-level summons; the only ones I ever spend gems on.
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Old March 3rd, 2005, 08:07 PM

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Default Re: The Vine Ogre

Aren't there situations where any of you prefer vine men to ogres? I know the HP is a big difference, but it seems like the smaller size (more per square) could be a crucial advantage. Like when facing a thug with really high defence, having more hands attacking in a round, or a low prot opponent where more low HP attacks would be better, or defensively when facing a SC with a huge attack that will kill either an ogre or man in 1 mash, so having more targets takes more time to get through? Does nobody ever use vine men at all after ogres are available, except due to lack of able casters?

Not having to pay for boosters or more research time to get conj up to ogres could result in a lot more then a 3:2 mangre numeric advantage too -- 2:1 or more.

Sill
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