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March 4th, 2005, 02:42 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Timing
Quote:
msew said:
MAPS:
Maps that I have found that are ok but not great are:
Pargonos2: 135 provinces, 19 sea provinces.
ISSUES: the people in the middle get fcuked. The people in the upper left hand corner get ufcked due to no money lands. All mountain up there.
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Acutally, it isn't all mountain up there. I changed that to make the map more balanced. It's mountain, mountain/forest and forest, some of them "big". With sites=70 you'll have lotsa gems to cash in, so income should be en par with anyone who starts in grass lands. Maybe you would be even better of starting in the mountains, as you'll have more sites, so better chances of specials, and you may chose to cash in, or use the gems for something else.
Those in the middle area aren't that f*ck as one may think, as there are some impassable borders which make it more difficult for the outlying players to do attack everywhere at once.
For a 100-prov map I would strongly suggest "The Steel Ovens of Chandrea", a quick hack I did using the Chandrea Map. Check it out ... (attached)
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 4th, 2005, 05:14 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Timing
I'm also unable to download this attachment.
Quote:
Arralen said:
For a 100-prov map I would strongly suggest "The Steel Ovens of Chandrea", a quick hack I did using the Chandrea Map. Check it out ... (attached)
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March 4th, 2005, 10:39 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
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Re: Timing
can't DL any of the attachments
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March 5th, 2005, 08:06 AM
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Corporal
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Join Date: Jun 2004
Posts: 160
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Re: Timing
issues with s23:
terrain is pretty grouped.
farmlands in one area, forest in another, mountains in another
so s23 dropping in the ranks
s28 has the distribution of land types we wants but has really only point of connection between the land masses. So that choke point would be battle central. Which is semi lame as no real strategy involved.
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March 5th, 2005, 08:29 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
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Re: Timing
I vote for S24.
I choose TienChi.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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March 5th, 2005, 12:50 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
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Re: Timing
Well, we also had decided on TC, but we are willing to go arco if you want it too.
So we want van, ulm, and arco and you want jotun, tc and who?
Also I can make the perfect map is 20 seconds with the generator.
What is the problem with using a truly random no water map?
Do we want water, is that the problem?
Rabe
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March 5th, 2005, 02:40 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Timing
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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