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  #1  
Old March 6th, 2005, 02:33 PM

dzbabi dzbabi is offline
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Default Re: Team Game Starting

*trowing a old fish at rabelais*
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  #2  
Old March 6th, 2005, 06:20 PM

msew msew is offline
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Default Re: Team Game Starting

okie truper has taken griffon's place.

the first post of the thread has updated info on teams and such
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  #3  
Old March 6th, 2005, 08:43 PM

msew msew is offline
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Default Re: Team Game Starting

kk game is on 24h quick host


we are on turn 18.


we played til turn 9 and abysia had not taken heat 2 so his nation was pretty much worthless.

We restarted. Did 10 turns in 50 minutes. Good stuff there!



So far:


Massive battles bettween:

Vans and Man first blood to man. MASSIVE destruction by vans

Vans and Abysia Mega battle

Arco and Man Battle!


Vans are fighting two front war with Man and Abysia

Arco is fighting Man.



No intel on TC

Ulm was abaondoned by the Vans and left to fend for himself.


And that is how things stand at turn 18!!!
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  #4  
Old March 6th, 2005, 09:51 PM

msew msew is offline
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Default Re: Team Game Starting

If you are the last one out you must double turn. So complete your turn. The turn generates you immediately do another turn.
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  #5  
Old March 6th, 2005, 10:35 PM

msew msew is offline
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Default Re: Team Game Starting

Also:

Please save any interesting battles and such that you have.

Both arco and vans have saved off the major battles they have had so far.

It is nice to be able to go back and look at the world and other people's nations and combat set ups after the game is over.

So please save them off.

To save them off: Just copy the game folder: GameOfThrees_v2

and name it like: GameOfThrees_v2_turn_#_nation (e.g. GameOfThrees_v2_turn_15_ulm)
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  #6  
Old March 7th, 2005, 08:42 PM

Ironhawk Ironhawk is offline
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Default Re: Team Game Starting

Wow! I thought this game was going to have more buildup, but instead its just been all-out warfare from turn 9-10 on. My apologies for not double-turning last night. I was just too spent to do another turn. Probably I will be last out when I get home from work and I will double-turn then.

As to Ulm crying about being "abaondoned by the Vans" all I have to say is: best laid plans of mice & men, etc, etc. Stop *****ing cause I am the only thing standing b/w Man/Abysia and you.
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  #7  
Old March 8th, 2005, 06:58 AM

msew msew is offline
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Default Re: Team Game Starting

Quote:
Ironhawk said:
Stop *****ing cause I am the only thing standing b/w Man/Abysia and you.
I retort: self preservation

if it were not for that my lands would have been burnt to the ground by the invaders!
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  #8  
Old March 8th, 2005, 09:16 PM

msew msew is offline
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Default Re: Team Game Starting

okie seems team B is conceding.

At least that is what I got from the IRC conversation and that no one has done their turns. or what not.


So are we up for another team game?

Same rules?

The map this time will be 100-110 provinces. That will stop the cramped capital placement and will stop massive fighting from turn 9 onwards.

Conflicts over expansion provinces should occur around turn 15 or so.

With a bigger map that will occur. Further when that occurs and one side wins, they are not just a hop skip and a jump away from the opposition's capital.


In short: 80 provinces is too small for 6 people in a team game setting.


~msew
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  #9  
Old March 9th, 2005, 03:03 AM
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Arralen Arralen is offline
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Default Re: Team Game Starting

I'm interested playing on Parganos v2 (still), but only if teams aren't pre-made. I hate being pressed to use the kitten/feeder strategy.

Maybe my modified Chandrea Map (with or without the Steel Ovens) would be even better: It's wraparound and has lots of "ferry connections" between the islands, so hiding a week "feeder" nation behind a strong one will not work ...
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