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Old March 20th, 2005, 10:54 AM
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Default Re: Stellar manip and movement in simultaneous gam

What was the speed of the star destroyer? If the enemey ships had warped out already by day four they must have been pretty fast themselves. Are you sure your star destroyer was faster?

What was the various player numbers? If your star destroyer and his fleet had the same speed and he came first in the player number list than you that might explain why his ships got away. If they both executed orders on the same day, and he was a lower number player his ships would have moved before your ship blew up, even though it happened on the same day, right?

Is this a PBW game? I could take a look at it.
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Old March 20th, 2005, 02:48 PM

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Default Re: Stellar manip and movement in simultaneous gam

The speed of the star destroyer I don't know, it wasn't mine. though i thought it was slow from previous turn (speed 10?) anyway my ships where sitting on the warp point at beginning of turn, his on the star.

On day 2 my ships warped out a stately speed of 11, 4 guard ships he sent ahead of destroyer moved also, at speed 10.
day 3 no movement day 4 no movement (his ships), but i think star blew end of day 2 or beginning of day 3. i base this on what i also saw in another game, though in both cases i was listed ahead player with star destroyer.
the game in question is Atull.
my guess is the FAQ info is based on what ppl were initially experiencing with first lvls of SM tech. i wouldn't be surprised if blackhole creator and nebulae destroyers have the same 2 day delay.
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Old March 20th, 2005, 03:42 PM
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Default Re: Stellar manip and movement in simultaneous gam

Someone reported that you need to have at least 1 movement point to do SM. I haven't tested this but I am a little dubious that this is 100% correct. I believe some SM components will work on bases, which have no movement. I do however think that there is some hook in the SM routine which ties it to the movement schedule, which may be what was experienced here. Ship ID and player # both affect the exact sequence here. Exactly when Bases execute their SM components is somewhat of a mystery; although the logical assumption would be either the first day or last day of the turn due to its zero movement speed.
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Old March 20th, 2005, 04:47 PM

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Default Re: Stellar manip and movement in simultaneous gam

i looked in the game, his star destroyer may have been speed 12. and it has potential of 18, but as i said it didn't appear to move that fast. i know warp openings and closings occur at beginning of turn. As i mentioned, he had 4 ships of his own that moved before the bang, all ship movement occured on day 2.

is it possible that certain SM actions occur before or after ship movement. Because if its strictitally player order, i should have been able to slip through some warps before they where ever closed if thats the case. it hasn't happened
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