.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 21st, 2005, 07:42 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: Stellar manip and movement in simultaneous gam

Quote:
Joachim said:
As for "escaping" the supernova, unlikely, it blasts out at the speed of light.
Well, we are getting into a discussion about what it realistic or not in game terms, which is problematic. But if you assume that the warp points are at least as far from the sun as Pluto then even traveling at light speed the shockwave would take over 5 hours to reach the warp point. It's not unreasonable to say that it wouldn't take that long for a fleet to enter a warp point.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #2  
Old March 21st, 2005, 08:06 PM
Joachim's Avatar

Joachim Joachim is offline
Second Lieutenant
 
Join Date: May 2003
Location: Oz
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
Joachim is on a distinguished road
Default Re: Stellar manip and movement in simultaneous gam

Quote:
geoschmo said:
Quote:
Joachim said:
As for "escaping" the supernova, unlikely, it blasts out at the speed of light.
Well, we are getting into a discussion about what it realistic or not in game terms, which is problematic. But if you assume that the warp points are at least as far from the sun as Pluto then even traveling at light speed the shockwave would take over 5 hours to reach the warp point. It's not unreasonable to say that it wouldn't take that long for a fleet to enter a warp point.
Yep, lets stay on topic.

The ship in the example was a very early build, but I assume that the escaping fleet must have had a ship built earlier? Does this mean we should keep our earliest ships and retro them up to stay with our important fleets so that the entire fleet moves first on in that critical second day everyone moves stage?
Reply With Quote
  #3  
Old March 21st, 2005, 09:05 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Stellar manip and movement in simultaneous gam

I wonder if retrofitting changes the ship's ID.
__________________
Slick.
Reply With Quote
  #4  
Old March 21st, 2005, 11:05 PM

ToddT ToddT is offline
Corporal
 
Join Date: Dec 2003
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
ToddT is on a distinguished road
Default Re: Stellar manip and movement in simultaneous gam

ok after blowinig up about a 4 suns. ship id# is key, and since i know the ship joachim used was origially built before most if not all ships in the event in question, by both parties, retrofitting changes ship id#
so if its any consolation Joachim, i would have the same problem, though in this case i had reason to believe i could escape, hence the email mentioning i thougt you where bluffing, how was i to know you were not aware of id thing i didn't.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.