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March 26th, 2005, 06:12 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Last Call for FQM Suggestions
Anybody else?
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March 26th, 2005, 09:21 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Last Call for FQM Suggestions
Is it possible to make systems that have long warp point to other parts of the map, in a criss cross or unpredictable pattern? Truly making the map look like an actual star map and or maze like?

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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 26th, 2005, 11:26 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Last Call for FQM Suggestions
Hey I recognize that map! Now I know where you are Atrocities!
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March 27th, 2005, 03:32 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Last Call for FQM Suggestions
Side-crossing WPs can not be done for randomly generated maps, sadly. It is only possible to do in the map editor (or using warp point openers and saving the map).
As for random looking things, try the Maze quadrant. Or any of the WPH (warp point heavy) quadrants, or perhaps the psuedo-FTL. Are those what you are looking for?
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March 27th, 2005, 04:56 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Last Call for FQM Suggestions
CK before you get all excited, keep in mind that I do have a huge fleet of warships..... and the hunters to use them too! 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 27th, 2005, 07:19 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Thanked 18 Times in 12 Posts
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Re: Last Call for FQM Suggestions
hehe pretty nice map. I remember it as well, Kwok 
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