|
|
|
 |

April 3rd, 2005, 11:44 AM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: LCARS Marker for STM mod?
Here's the four images, unzip to (SEIV)\Pictures\Components
And here's some thoughts on LCARS panel button functionality
The main area labelled 'function' activates the button's purpose. This could be a simple activation toggle, or it could call up additional functionality, a sub-menu. The circular area is a status light, indicating the situation of the button's purpose. It could be offline, online, needs-attention, working properly, busy, etc., represented by color. The numerical area is only present when there is an associated primary quantity with the button's function, such as flow control, frequency, alert set point, etc. The small area on the other side of the numbers is a Selected marker, only present in sets of buttons. It indicates which of the set is currently active in groups of mutually exclusive buttons that have no other visible subsystems. It usually extends out to a submenu.
If you run across that thinner font, maybe you could post it? It might improve the images.
|

April 4th, 2005, 12:37 AM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: LCARS Marker for STM mod?
And some further meanderings on a totally off topic trek...

This flow regulator panel shows a white status light. The quick-access menu on the left has filled with two ports that have 'Notify Operator' status (port 15 and port 3). Other ports can be reached from the 'port' button. Port 15 is the culprit of the white status flag, and pressing the '15' menu item produces the displayed sub-menu, where we see that flow through port fifteen has exceeded maximum set point. All this with only one keypress from the user.
Port 3 is a lower priority notification, and examination results in the discovery that the port three flow regulator is scheduled for routine maintenance.
Make sense to you? 
|

April 4th, 2005, 04:17 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: LCARS Marker for STM mod?
Yep. 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

April 4th, 2005, 04:30 AM
|
 |
Major General
|
|
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: LCARS Marker for STM mod?
LCARS have to be pressed for a minimum time so as to avoid glancing blows working. Also I don't think they work if a bunch of them are pressed at once, so as to avoid wrong input when you land on it after the power grid blows during a battle.
|

April 4th, 2005, 05:19 AM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: LCARS Marker for STM mod?
Which seems to happen quite frequently on starship bridges. Also, evidently inertial dampers are more difficult to get working right than transporters, replicators, and warp cores...no, strike that--warp cores regularly go into a breach overload countdown. Wonder if the Romulans have the same kind of problems with their Quantum Singularity Reactors.
And how come they don't just replicate some dilithium crystals? Science Fiction, the story of "what if.." What if they solved the problem of people wandering around in dark tunnels with flashlights? Like transporter drones, for instance. The dead-horse flogging x-files suspense scene would be removed. Isn't that an improvement in the quality of life? Isn't that what trek technology is all about? 
|

April 4th, 2005, 05:48 AM
|
 |
Major General
|
|
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: LCARS Marker for STM mod?
Well you can't replicate energy. They use the Dilithium crystals to get energy. Why use the crystals if you have replicators that can create that much energy from thin air. While discussing replicators, has anyone thought about the raw mterial used to make things. heres a hint, with 1500 people on the ship theres a lot of...how can I put it....raw material being produced.
|

April 4th, 2005, 05:53 AM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2005
Location: Seattle, WA
Posts: 417
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: LCARS Marker for STM mod?
Reorganizing the molecular structure of...spent fuel. 
|

April 4th, 2005, 05:53 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: LCARS Marker for STM mod?
Oog...Crystals 4th dimensional. Maybe repilcators can't replicate that?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|