|
|
|
 |

April 4th, 2005, 06:17 AM
|
 |
Private
|
|
Join Date: Aug 2002
Posts: 28
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ground Combat?
oooo, looks very IG2 like. And i'd hoped there would be a much better ground combat system from what SE4 had. I just hope their intelligence system is better as well.
__________________
Eagles may soar, but weasels don't get sucked into jet engines.
|

April 4th, 2005, 06:59 AM
|
Second Lieutenant
|
|
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ground Combat?
I hope we could have Arty in there, that would be cool, but I have no idea if it could work (ie, does it have to be LOS shooting)
__________________
|

April 4th, 2005, 03:20 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Ground Combat?
I don't think it needs to be overly complex.
I think it will work sort of like fighters in tactical combat in SE:IV where the units can be stacked or launched in groups, and that weapons will have range and facilities damage points etc. That alone would be an ideal level of detail.
|

April 4th, 2005, 04:54 PM
|
Second Lieutenant
|
|
Join Date: Apr 2003
Location: England
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ground Combat?
perhaps, we will see
__________________
|

April 4th, 2005, 08:20 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Dec 2000
Location: DC Burbs USA
Posts: 1,460
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Ground Combat?
Perhaps we will be able to actually maneuver the units. Holding the enemy front with heavy forces while flanking with lighter faster units would be an example. Or using air support to weaken strong points and destroy the enemy troop’s willingness to fight as another. It could also be nice if there was an option to have planetary campaigns lasting many turns, perhaps replacing the current method of parking troops on a planet to keep the peace. But I guess that would be asking a lot.
__________________
Think about it
|

April 4th, 2005, 11:13 PM
|
 |
Captain
|
|
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ground Combat?
I would love to see "Star General" ground combat. And for those who don't want it, just have a let the computer "autoresolve" option similar to what we now have for space combat.
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
|

April 17th, 2005, 04:48 PM
|
 |
Private
|
|
Join Date: Jul 2001
Location: Chesapeake, VA
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Ground Combat?
I loved Star Genral game series from SSI, and I think many aspects of this can be churned into SEV. Another great space/ground combo game was Emperor of the Fading suns, and it's great modding engine (even a rock like myself could mod it!). I'd like to see ground combat engine in SEV that can turn the tide or battle in close situations, rather than a dice toss. Victory is Space is no guarantee of victory on the ground, and from what I've seen of the screenshots, I'm satisfied.
__________________
Life is Good!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|