Re: emergency movement pods
If they are the same comp, it doesn't matter, just pick the first one. If they are different versions of the same comp (eg, emergency propulsion I and emergency propulsion II), then that would be decided when you pick which component to use.
Or just limit that class of comp to one per ship so that issue doesn't come up.
You can't limit them to one per ship. That breaks mods.
And part of the point is that if you fired off just the EP 1's your fleet would not go any faster, because there are other ships with EP2s, or perhaps a modded engine/EP combo component.
Trying to manage used components on a fleet is going to require something far more complex than something resembling the single ship use-component order but spanning across ships.
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What might do the trick, is if you could select ships without removing them from the fleet.
Then give Component-Use orders, or retrofit orders, or whatever you needed to do. Without the extra clicking involved in the unfleeting and refleeting.
Managing conflicts between fleet and ship orders would be a bit of a sticky point, though. If you only allow immediate-effect orders or day-zero orders, like cargo transfers, and component-use it might work out.
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Things you want:
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