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Old April 27th, 2005, 07:47 PM
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Default Re: emergency movement pods

Quote:
Suicide Junkie said:
The hidden assumption that you guys seem to be using here is that there is exactly one emergency movement component per ship.
This was not directed at you. Everybody else seemed to have a very simplistic "Add a use component button for fleets" with a sort of implied magic AI in there.

I'm talking about SEV, not SEIV, so there are no mods to be broken.
If you believe that, then you seriously underestimate me

As for complexity; consider the current system. A ship is selected. Use component provides a list of usable components from that ship, and the user selects one.
The order ends up being "Use Component #5" or somesuch.

Simple. Basically the same as the system in place for colonizing moons.

On the other hand, a fleet use component order is going to have to:
- Record which ships are using which components
- Check ships leaving the fleet to see if they have use-component orders.
- Watch out for ships being added to the fleet, and probably warn the user
- Provide an interface for the user to pick components to use across all the ships and all those ships' usable components.

I'm envisioning a big scrolling chart, with a ship in each row, and the usable components listed to the right. Possibly sorted by ability amount.
Clicking each component would mark it for use, or unmark it if it was marked before.
The speed of each ship would be displayed in the rows, and a total predicted fleet speed would be shown across the top of the window perhaps. Maybe with the number of ships with the slowest speed.
Maybe a "select all" button, or a select-whole-column option.

Once you have it all decided, you hit OK or Cancel to close the window.
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