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Old September 2nd, 2001, 07:51 AM
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Default Re: EEEvil Empire has arrived...and brought friends :)

I noticed that in your game, the Vaxin are dropping in the standings. I'm curious if you have any observations on how they are doing that might make them better.
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Old September 2nd, 2001, 07:29 PM
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Default Re: EEEvil Empire has arrived...and brought friends :)

I attribute the Vaxin dropping due to the fact that their home system has little in the way of planets to colonize, the adjoining systems are all non-planets(just asteroids) or nebula, except for a system they are fighting over with the Orks and the Addisian home system, who they are also at war with. Combine this with the fact that both they and the Addisian colonize gas giants this spells trouble from the start. The system was a med cluster so the AI would have time to get a good start in their own clusters, didn't quite turn out that way...Am compiling turn 50 stats right now, havn't posted due to other things happening but I will post stats in a little while. As of turn 50 the Vaxin stand in 10th place, at war with two empires (Orks, Addisian), with only 4 planets (Aquilaeian have 27!!, Empire has 18 and the EEEvil have 12...).

Yep, I would put their place totally due to their starting position, which means everything in this game..No matter how good the AI is....(other games I have played they have remained top 3-4)

Anyone else have thoughts on the Vaxin?? (or for that matter, how are the EEEvil doing?? Anyone?.......)

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"And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'.

"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

"Memory," the old man said softly, "is tricky. I have learned two things from it. One: That without meaningful memories, there is no life. Two: that we are desperate for our lives to make sense, to have meaning,--and at a great enough remove , all memory is malleable." -Michelle West 'Sea of Sorrows', SunSword book IV.
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Old September 5th, 2001, 05:07 PM
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Default Re: EEEvil Empire has arrived...and brought friends :)

I'm about to start a new test game with a couple of AIs that I am working on. I will include the EEEvil Empire and let you know how it does once I get going.
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Old September 5th, 2001, 05:22 PM
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Default Re: EEEvil Empire has arrived...and brought friends :)

I have used the Vaxin in two of my test games. They did really well in one game (1st) and had a bad starting position in the other (no systems to expand plus a black hole next door).

Deathstalker, Alpha Kodiak, if you still have room for one more race in your tests, could you please also put the Space Vikings AI in and let me know how they do?

Thanks,
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Old September 5th, 2001, 05:38 PM
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Default Re: EEEvil Empire has arrived...and brought friends :)

Thanks Alpha, any advice/suggestions you have would be quite welcome! The Rage has been a long time favorite to test against! (and play against!)


Rollo, havn't tried your AI out yet, but I think I just might ....was thinking of resurrecting the old 'AI tournament' that someone (don't remember who) had Last year. Put 20 AI's in a system and see what happens after a few hundred turns....(Already know a definite 10 I will include....)
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Old September 6th, 2001, 05:51 AM
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Default Re: EEEvil Empire has arrived...and brought friends :)

quote:
Originally posted by Rollo:
I have used the Vaxin in two of my test games. They did really well in one game (1st) and had a bad starting position in the other (no systems to expand plus a black hole next door).

Deathstalker, Alpha Kodiak, if you still have room for one more race in your tests, could you please also put the Space Vikings AI in and let me know how they do?

Thanks,
Rollo



Will do! Now if I can just get some time to get a game going.
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Old September 7th, 2001, 08:50 AM
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Default Re: EEEvil Empire has arrived...and brought friends :)

Just in case anyone else was actually reading..

Final turn (due to AI tweaking and other stuff)

Turn 78 standings.

me 4th (42ships/14planets/1082units/3base/108tech)

Vaxin 8th (14/4/236/1/87)
Xi'Chung 6th (37/16/363/0/101)
EEEvil Empire 5th (14/9/1055/2/134)
Addisian 10th (10/3/37/0/105)
Red Gauntlets 7th (21/20/608/1/112)
SW-Empire-1, 3rd (33/19/511/4/112)
Aquilaeian 1st (71 ships!!!/36 planets!!!/1107 Units!!!/11 bases!!!/107tech) THE WINNER (unless the game changed drasticly)
Torons 11th (10/8/110/1/103)
Zorian 2nd (31/15/825/12/104)
Orks 9th (16/4/602/2/85)
Dragons AI 12th massive need of tweaks!!
(0ships/2planets/17units/0/65tech)

Well, off to tweak some more.....And then another test game (this time with an AI I am working on for Atrocities..... )..

------------------
"And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'.

"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

"Memory," the old man said softly, "is tricky. I have learned two things from it. One: That without meaningful memories, there is no life. Two: that we are desperate for our lives to make sense, to have meaning,--and at a great enough remove , all memory is malleable." -Michelle West 'Sea of Sorrows', SunSword book IV.
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
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