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  #1  
Old June 23rd, 2005, 06:31 AM
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Default Re: Mixing population types?

Quote:

instead you'd get a wacky 16/4 display

Actually, it'd say 20/4.
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Old June 23rd, 2005, 12:36 PM
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Default Re: Mixing population types?

Additionally each population will reproduce at the planet rate (1M minimum per month) up to the domed maximum. The planet will be subject to the unhappiness effect for other population on the planet. See the FAQ for things to address unhappiness issues.

Not a real good place to be, but this can be a temporary storage location. If you have any cargo storage in ships/bases in orbit, I'd recommend moving the non-breathers there. This will undome the planet, but any population in ship/base storage won't reproduce.
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Old June 23rd, 2005, 01:06 PM
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Default Re: Mixing population types?

With a growth rate of 10% (1% per turn), and 500M people, 20% of which are Jreanar and 80% of which are Phong:
You get +1M Jreanar, and +4M Phong.

It is still a minimum 1M per race, though.
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Old June 23rd, 2005, 02:16 PM
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Default Re: Mixing population types?

I thought the atmosphere type for the colony was dependent on what the biggest race breathes?
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Old June 23rd, 2005, 02:21 PM
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Default Re: Mixing population types?

No. Mixing different types of breathers always results in domes.
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Old June 23rd, 2005, 02:22 PM
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Default Re: Mixing population types?

Quote:
NullAshton said:
I thought the atmosphere type for the colony was dependent on what the biggest race breathes?
That's what an atmosphere converter will change it to, but ALL the population on a planet must breathe the correct atmosphere for it to be undomed.
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