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June 23rd, 2005, 06:31 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Mixing population types?
Quote:
instead you'd get a wacky 16/4 display
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Actually, it'd say 20/4.
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June 23rd, 2005, 12:36 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Mixing population types?
Additionally each population will reproduce at the planet rate (1M minimum per month) up to the domed maximum. The planet will be subject to the unhappiness effect for other population on the planet. See the FAQ for things to address unhappiness issues.
Not a real good place to be, but this can be a temporary storage location. If you have any cargo storage in ships/bases in orbit, I'd recommend moving the non-breathers there. This will undome the planet, but any population in ship/base storage won't reproduce.
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Slick.
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June 23rd, 2005, 01:06 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Mixing population types?
With a growth rate of 10% (1% per turn), and 500M people, 20% of which are Jreanar and 80% of which are Phong:
You get +1M Jreanar, and +4M Phong.
It is still a minimum 1M per race, though.
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Things you want:
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June 23rd, 2005, 02:16 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: Mixing population types?
I thought the atmosphere type for the colony was dependent on what the biggest race breathes?
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June 23rd, 2005, 02:21 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Mixing population types?
No. Mixing different types of breathers always results in domes.
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June 23rd, 2005, 02:22 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Mixing population types?
Quote:
NullAshton said:
I thought the atmosphere type for the colony was dependent on what the biggest race breathes?
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That's what an atmosphere converter will change it to, but ALL the population on a planet must breathe the correct atmosphere for it to be undomed.
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