Re: UAV Issues
ShadowCouger hits it on the head! At 5,000 feet, I doubt the visual and sound signatures would even be noticed by your average INF or ARM unit.
FLAX/AAA MIGHT be a threat, but you still have the detection issue to begin with. On a busy battlefield, who has time to stare at the sky (other than the SAM/AAA units).
Also, and I'm not sure the engine will support this, the UAV is under INTELLIGENT control back in REMF-land. If a target moves it should be able to track it.
Plus, it seems the UAV hit rate (on enemy units) is a bit low: Steady platform, moving slow, can SEE the target, etc..
Buddy
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