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Old September 9th, 2001, 05:22 PM

Andrés Andrés is offline
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Default Re: Discussion On How To Improve Politics

quote:
Originally posted by Magus38:
I could be totally wrong on this, but my understanding was that the tone you take in your communication with an AI empire was completely irrelevant to how that message was evaluated by the AI. I thought that the tone was only included to add flavour to human player/human player interaction.


IIRC you can't see the tone of incoming Messages, so if it's not used with the AI, what would be the point?
It is used with the AI, check every AI_Politics files and you´ll find something like:
Score Percent For Demanding Tone := 80
Score Percent To Pleading Tone := 120

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Old September 9th, 2001, 05:24 PM

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Default Re: Discussion On How To Improve Politics

The trick is that some empires will responde better to deamands and others to pleas.
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Old September 10th, 2001, 01:05 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Discussion On How To Improve Politics

I think that just making the AI actually use all the options currently in the control files would be a huge improvement. It would be great to have the AI actually ask for help against an enemy or demand your surrender.

Next to that, I think the best thing would be to change treaties so they are not fixed in an ordered ranking but open. You should have a set of checkboxes in the treaty window and be able to check off which benefits you want to offer/request from the other empire. Maybe I want to share intelligence points but NOT trade with a nearby neighbor. You cannot do that under the current system. If I could check "Shared Intelligence points" in the treaty window and nothing else then I could do that...

[This message has been edited by Baron Munchausen (edited 10 September 2001).]
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